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@badlogic
Created September 25, 2019 13:22
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<html>
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<style>
* { margin: 0; padding: 0; }
body, html { height: 100% }
canvas { position: absolute; width: 100% ;height: 100%; }
</style>
<body>
<div id="label" style="position: absolute; top: 0; left: 0; color: #fff; z-index: 10"></div>
<canvas id="canvas" style="background: red;"></canvas>
</body>
<script>
var FILE = "coin-pro";
var ANIMATION = "rotate";
var NUM_SKELETONS = 50;
var SCALE = 0.5;
var canvas, context, gl, renderer, input, assetManager;
var skeletons = [];
var timeKeeper;
var label = document.getElementById("label");
var updateMean = new spine.WindowedMean();
var renderMean = new spine.WindowedMean();
function init() {
canvas = document.getElementById("canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
context = new spine.webgl.ManagedWebGLRenderingContext(canvas, { alpha: false });
gl = context.gl;
renderer = new spine.webgl.SceneRenderer(canvas, context);
renderer.skeletonDebugRenderer.drawBones = false;
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
renderer.skeletonDebugRenderer.drawMeshHull = false;
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
renderer.skeletonDebugRenderer.drawBoundingBoxes = false;
assetManager = new spine.webgl.AssetManager(context, "assets/");
input = new spine.webgl.Input(canvas);
assetManager.loadTextureAtlas("aid_pos_anim_19.07.2019_export.atlas");
assetManager.loadText("Aid_skeleton_2.json");
timeKeeper = new spine.TimeKeeper();
requestAnimationFrame(load);
}
function load() {
timeKeeper.update();
if (assetManager.isLoadingComplete()) {
var atlas = assetManager.get("aid_pos_anim_19.07.2019_export.atlas");
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
skeletonJson.scale = SCALE;
var skeletonData = skeletonJson.readSkeletonData(JSON.parse(assetManager.get("Aid_skeleton_2.json")));
for (var i = 0; i < NUM_SKELETONS; i++) {
skeleton = new spine.Skeleton(skeletonData);
var stateData = new spine.AnimationStateData(skeleton.data);
state = new spine.AnimationState(stateData);
var mixDuration = 0.8;
var stableDuration = 2;
stateData.defaultMix = mixDuration;
state.multipleMixing = false;
// state.setAnimation(0, ANIMATION, true);
skeleton.x = 0;
skeleton.y = 0;
skeleton.updateWorldTransform();
skeletons.push({ skeleton: skeleton, state: state });
}
requestAnimationFrame(render);
} else {
requestAnimationFrame(load);
}
}
function render() {
var start = Date.now()
timeKeeper.update();
var delta = timeKeeper.delta;
delta = 0.016;
for (var i = 0; i < skeletons.length; i++) {
var state = skeletons[i].state;
var skeleton = skeletons[i].skeleton;
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform();
}
updateMean.addValue(Date.now() - start);
start = Date.now();
gl.clearColor(0.2, 0.2, 0.2, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.resize(spine.webgl.ResizeMode.Fit);
renderer.begin();
for (var i = 0; i < skeletons.length; i++) {
var skeleton = skeletons[i].skeleton;
renderer.drawSkeleton(skeleton, false);
renderer.drawSkeletonDebug(skeleton);
}
renderer.end();
requestAnimationFrame(render)
renderMean.addValue(Date.now() - start);
label.innerHTML = ("Update time: " + Number(updateMean.getMean()).toFixed(2) + " ms\n" +
"Render time: " + Number(renderMean.getMean()).toFixed(2) + " ms\n");
}
init();
</script>
</html>
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