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May 9, 2021 05:56
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tdsw_hou04
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vector2 calc_angle_range(vector c; vector p0; vector p1) { | |
vector2 p = set(p0.x, p0.y) - set(c.x, c.y); | |
vector2 q = set(p1.x, p1.y) - set(c.x, c.y); | |
float start = atan(p.y, p.x);vector2 calc_angle_range(vector c; vector p0; vector p1) { | |
vector2 p = set(p0.x, p0.y) - set(c.x, c.y); | |
vector2 q = set(p1.x, p1.y) - set(c.x, c.y); | |
float start = atan(p.y, p.x); | |
matrix2 rot = ident(); | |
rotate(rot, -start); | |
vector q_ = q * rot; | |
float end = start + atan(q_.y, q_.x); | |
return set(degrees(start), degrees(end)); | |
} | |
vector A = point(1, "P", 0); | |
vector B = point(1, "P", 1); | |
vector C = point(1, "P", 2); | |
float a = distance(B, C); | |
float b = distance(C, A); | |
float c = distance(A, B); | |
float a2 = a * a; | |
float b2 = b * b; | |
float c2 = c * c; | |
float aw = a2 * (b2 + c2 - a2); | |
float bw = b2 * (c2 + a2 - b2); | |
float cw = c2 * (a2 + b2 - c2); | |
vector center = (A * aw + B * bw + C * cw) / (aw + bw + cw); | |
float radius = distance(center, A); | |
int pt = addpoint(0, center); | |
setpointattrib(0, "pscale", pt, radius); | |
vector pts[]; | |
if (a < c && b < c) { | |
push(pts, B); | |
push(pts, C); | |
push(pts, A); | |
} else if (a < b && c < b) { | |
push(pts, A); | |
push(pts, B); | |
push(pts, C); | |
} else { | |
push(pts, C); | |
push(pts, A); | |
push(pts, B); | |
} | |
v@center = center; | |
u@arc0 = calc_angle_range(center, pts[0], pts[1]); | |
u@arc1 = calc_angle_range(center, pts[1], pts[2]); | |
@radius = radius; | |
matrix2 rot = ident(); | |
rotate(rot, -start); | |
vector q_ = q * rot; | |
float end = start + atan(q_.y, q_.x); | |
return set(degrees(start), degrees(end)); | |
} | |
vector A = point(1, "P", 0); | |
vector B = point(1, "P", 1); | |
vector C = point(1, "P", 2); | |
float a = distance(B, C); | |
float b = distance(C, A); | |
float c = distance(A, B); | |
float a2 = a * a; | |
float b2 = b * b; | |
float c2 = c * c; | |
float aw = a2 * (b2 + c2 - a2); | |
float bw = b2 * (c2 + a2 - b2); | |
float cw = c2 * (a2 + b2 - c2); | |
vector center = (A * aw + B * bw + C * cw) / (aw + bw + cw); | |
float radius = distance(center, A); | |
int pt = addpoint(0, center); | |
setpointattrib(0, "pscale", pt, radius); | |
vector pts[]; | |
if (a < c && b < c) { | |
push(pts, B); | |
push(pts, C); | |
push(pts, A); | |
} else if (a < b && c < b) { | |
push(pts, A); | |
push(pts, B); | |
push(pts, C); | |
} else { | |
push(pts, C); | |
push(pts, A); | |
push(pts, B); | |
} | |
v@center = center; | |
u@arc0 = calc_angle_range(center, pts[0], pts[1]); | |
u@arc1 = calc_angle_range(center, pts[1], pts[2]); | |
@radius = radius; |
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