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@baobao
Created November 14, 2018 08:22
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FPSを意識したループ処理の部分コード
void Loop()
{
// StopWatchの再スタート
sw.Restart();
Draw();
// 描画処理経過時間(ミリ秒)を取得
var elapsedMilliSec = sw.ElapsedMilliseconds;
// fpsをミリ秒に変換して、経過時間の差分をSleepTimeとする
var sleepTime = 1000 / fps - elapsedMilliSec;
if (sleepTime > 0)
{
// SleepTimeが0未満ならフレーム落ち
// スレッドを待機させてFPSを再現する
Thread.Sleep((int)sleepTime);
}
}
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