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using UnityEngine;
using System.Collections;
public class CustomEaisingSet : ScriptableObject
public AnimationCurve easing1;
public AnimationCurve easing2;
public AnimationCurve easing3;
public AnimationCurve easing4;
// 変数定義の代わりに配列定義でもよい。この方が増えた時に楽
public AnimationCurve[] easingList;
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