Created
December 1, 2018 15:44
-
-
Save baobao/e08e69a8328bfa076a7a031f4636fbd3 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof(MeshRenderer))] | |
[RequireComponent (typeof(MeshFilter))] | |
public class DynamicCreateMesh : MonoBehaviour | |
{ | |
// 変更箇所 : Materialを保持するようにする | |
[SerializeField] | |
private Material _mat; | |
private void Start () | |
{ | |
var mesh = new Mesh (); | |
mesh.vertices = new Vector3[] { | |
new Vector3 (0, 1f), | |
new Vector3 (1f, -1f), | |
new Vector3 (-1f, -1f), | |
}; | |
mesh.triangles = new int[] { | |
0, 1, 2 | |
}; | |
var filter = GetComponent<MeshFilter> (); | |
filter.sharedMesh = mesh; | |
// 変更箇所 : MeshRendererからMaterialにアクセスし、Materialをセットするようにする | |
var renderer = GetComponent<MeshRenderer> (); | |
renderer.material = _mat; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment