View GetComponentsInChildren.cs
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// 自分を含めたリストが返る | |
var arr = transform.GetComponentsInChildren<Transform> (); | |
for (int i = 0; i < arr.Length; i++) { | |
Debug.Log (arr [i]); | |
} |
View makedll.sh
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#!/bin/bash | |
appPath=/Applications/Unity4_5_5/Unity4_5_5.app | |
mcs -r:$appPath/Contents/Frameworks/Managed/UnityEngine.dll -target:library -out:$1.dll *.cs |
View deleteFrontAndBackSpace.as
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var str:String = " hoge hoge "; | |
var reg:RegExp = /^[ ]+|[ ]+$/g; | |
var result:String = str.replace(reg, ""); | |
trace("|" + result + "|"); //ourpur::hoge hoge |
View mailsend.php
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<?php | |
mb_language("Japanese"); | |
mb_internal_encoding("UTF-8"); | |
$mail_to = 'sample@gmail.com'; | |
$subject = 'test'; | |
$mail_text = 'テストメール'; | |
$reply_to = 'From: no-reply@hoge.com'; | |
$result = mb_send_mail($mail_to, $subject, $mail_text, $reply_to); | |
if ($result) { | |
echo 'success'; |
View checkflg.as
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function checkFlg(keta:uint, value:uint):Boolean | |
{ | |
if (keta == 0) throw new Error("error"); | |
var checkNum:int = keta > 2 ? Math.pow(2, keta) : keta; | |
value /= checkNum; | |
value *= 128; | |
if (value >= 256) | |
{ | |
// 8ビットなので256以上は巻き戻る | |
while (value >= 256) |
View SceneList.cs
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/// <summary> | |
/// Scene List Editor Window | |
/// @author Shunsuke Ohba | |
/// </summary> | |
using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
using System.Collections; | |
using System.Collections.Generic; |
View SimpleShaderCompiled.shader
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Shader "Simple" | |
{ | |
SubShader | |
{ | |
Pass | |
{ | |
GpuProgramID 16286 | |
Program "vp" | |
{ | |
SubProgram "gles " |
View UGUIBgFit.cs
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using UnityEngine; | |
using UnityEngine.UI; | |
[ExecuteInEditMode ()] | |
[RequireComponent (typeof(RectTransform))] | |
/// <summary> | |
/// アタッチしたRectTransformを画面にフィットさせます | |
/// </summary> | |
public class UGUIBgFit : MonoBehaviour | |
{ |
View UI-Default.shader
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Shader "UI/Default" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
_StencilComp ("Stencil Comparison", Float) = 8 | |
_Stencil ("Stencil ID", Float) = 0 | |
_StencilOp ("Stencil Operation", Float) = 0 |
View ImageReplaceScene.yaml
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%YAML 1.1 | |
%TAG !u! tag:unity3d.com,2011: | |
--- !u!29 &1 | |
SceneSettings: | |
m_ObjectHideFlags: 0 | |
m_PVSData: | |
m_PVSObjectsArray: [] | |
m_PVSPortalsArray: [] | |
m_OcclusionBakeSettings: | |
smallestOccluder: 5 |
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