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using UnityEngine;
public class PrefabModeTest : MonoBehaviour
{
void Awake()
{
Debug.Log($"Awake : Prefabモードのワタシ {this}", this);
}
void OnEnable()
using System;
using System.Threading;
using System.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
// DOTweenAwaiterExtensionサンプルコード(キャンセル有り)
public class DOTweenAwaiterExtensionWithCancel : MonoBehaviour
{
async void Start()
using System;
using System.Threading;
using System.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
// DOTweenAwaiterExtensionサンプルコード(キャンセル処理なし)
public class DOTweenAwaiterExtensionSample : MonoBehaviour
{
async void Start()
using System;
using System.Runtime.CompilerServices;
using System.Threading;
using DG.Tweening;
using UnityEngine;
/// <summary>
/// DOTweenをasync/awaitに返還すDOTweenAwaiterの拡張メソッド
/// </summary>
public static class DOTweenAwaiterExtension
using System;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
public class MyTaskCancel : MonoBehaviour
{
// タスクをキャンセルさせるためのCancellationTokenSource
private CancellationTokenSource _cts;
using System;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
public class TaskDelayCacncel : MonoBehaviour
{
// タスクをキャンセルさせるためのCancellationTokenSource
private CancellationTokenSource _cts;
using System.Threading.Tasks;
using UnityEngine;
public class AsyncAwaitWait : MonoBehaviour
{
async void Start()
{
// 5秒待機する
await ExecuteWait();
Debug.Log("Complete");
@baobao
baobao / docker-compose.yml
Last active August 22, 2019 13:53
nginxを立ちあげる
version: '3'
services:
nginx:
image: nginx:latest
ports:
- 8080:80
volumes:
- ./public:/usr/share/nginx/html
version: '2'
services:
web:
build:
context: ./
dockerfile: deploy/web.docker
volumes:
- ./:/var/www
ports:
- "8080:80"
#include <LiquidCrystal.h>
// lcd変数生成
// RS, E, D4, D5, D6, D7という引数が代入されます
LiquidCrystal lcd(4, 6, 10, 11, 12, 13);
void setup()
{
// LCD1602なので、16文字2行を代入
lcd.begin(16, 2);