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cleaned up keyboard binding
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colors = [ | |
(0,0,0), | |
(150,75,0), | |
(255,0,0), | |
(255,165,0), | |
(255,255,0), | |
(154,205,50), | |
(100,149,237), | |
(238,130,238), | |
(160,160,160), | |
(255,255,255) | |
] | |
import pyglet | |
from pyglet.window import key | |
from pyglet.gl import * | |
import random | |
window = pyglet.window.Window() | |
currval = -1 | |
def randomize(): | |
global currval | |
while True: | |
new = random.randint(0,len(colors)-1) | |
if new != currval: | |
break | |
currval = new | |
randomize() | |
@window.event | |
def on_draw(): | |
glClearColor(0,0,0,0) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glDisable(GL_DEPTH_TEST) | |
glDisable(GL_CULL_FACE) | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
glOrtho(0,640,480,0,-10,10) | |
glMatrixMode(GL_MODELVIEW) | |
glLoadIdentity() | |
x0 = 320-25 | |
x1 = x0+50 | |
y0 = 240-25 | |
y1 = y0+50 | |
glBegin(GL_QUADS) | |
r,g,b = colors[currval] | |
glColor3f(r/255.0, g/255.0, b/255.0) | |
glVertex3f(x0,y0,0) | |
glVertex3f(x1,y0,0) | |
glVertex3f(x1,y1,0) | |
glVertex3f(x0,y1,0) | |
glEnd() | |
@window.event | |
def on_key_press(symbol, modifiers): | |
number = -1 | |
if symbol >= key._0 and symbol <= key._9: | |
number = symbol - key._0 | |
print number | |
elif symbol >= key.NUM_0 and symbol <= key.NUM_9: | |
number = symbol - key.NUM_0 | |
if number >= 0: | |
if number == currval: | |
print 'CORRECT!' | |
randomize() | |
else: | |
print 'Sorry, wrong. Your answer was: %d' % number | |
print 'correct was: %d' % currval | |
elif symbol == key.ESCAPE: | |
print 'Goodbye' | |
else: | |
print 'Press a number key' | |
pyglet.app.run() |
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