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Generate passcodes for Small Soldiers (PlayStation)
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| SYMBOLS = ['X', 'Square', 'Circle', 'Triangle'] | |
| SYMBOL_MAP = {s: i for i, s in enumerate(SYMBOLS)} | |
| DIFFICULTIES = {0: "Easy", 1: "Normal", 2: "Hard"} | |
| def decode_passcode(passcode): | |
| if len(passcode) != 8 or any(s not in SYMBOL_MAP for s in passcode): | |
| return False, None | |
| for i, symbol in enumerate(passcode): | |
| val |= (SYMBOL_MAP[symbol] << (i * 2)) | |
| level = val & 0xF | |
| ammo = (val & 0xF0) >> 4 | |
| difficulty = (val & 0x300) >> 8 | |
| checksum = (val & 0xFC00) >> 10 | |
| if not ( | |
| level < 0xE and | |
| difficulty < 3 and | |
| ammo < 8 and | |
| (level + ammo + difficulty) == checksum | |
| ): | |
| return False, None | |
| return True, { | |
| "level": level, | |
| "difficulty": DIFFICULTIES.get(difficulty), | |
| "ammo_bits": bin(ammo)[2:].zfill(3), | |
| "green_ammo": (ammo & 1) != 0, | |
| "blue_ammo": (ammo & 2) != 0, | |
| "red_ammo": (ammo & 4) != 0 | |
| } | |
| def encode_passcode(level, difficulty, ammo): | |
| checksum = level + difficulty + ammo | |
| val = (level & 0xF) | |
| val |= (ammo & 0x7) << 4 | |
| val |= (difficulty & 0x3) << 8 | |
| val |= (checksum & 0x3F) << 10 | |
| passcode = [] | |
| for i in range(8): | |
| symbol_idx = (val >> (i * 2)) & 0x3 | |
| passcode.append(SYMBOLS[symbol_idx]) | |
| return ', '.join(passcode) | |
| if __name__ == '__main__': | |
| print( | |
| 'Difficulty', | |
| 'Level', | |
| 'Passcode', | |
| sep=';' | |
| ) | |
| for difficulty_index, difficulty_name in DIFFICULTIES.items(): | |
| for level_index in range(0xe): | |
| passcode = encode_passcode(level_index, difficulty_index, 0b111) | |
| is_valid, passcode_data = decode_passcode(passcode) | |
| print( | |
| difficulty_name, | |
| level_index + 1, | |
| passcode, | |
| sep=';' | |
| ) |
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