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#!/usr/bin/env python3 | |
# | |
# Automatic Movie Thumbnail Generator | |
# | |
# Scans a folder, and generates a thumbnail image for every movie found. | |
# Uses a grid layout that attempts to maximize utilized space while | |
# fitting under a given maximum image size, and having at least as many | |
# frames as requested. | |
# |
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# Action name and trigger conditions. | |
# workflow_dispatch means: this can be manually re-triggered, and not just by push/pr. | |
name: Batch File Continuous Integration | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
workflow_dispatch: |
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# Problem: | |
# Making an NES game, want smooth motion but don't want to store sub-pixel precision. | |
# Solution: | |
# Approximate smooth motion in discrete steps. | |
# | |
# Investigate a few methods, and compare them by smoothness. | |
# Use standard deviation as a measure of smoothness. | |
# (Lower deviation total is better.) | |
# | |
# Result: |
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# dumps PAK files from the game Abyss Boat by Leaf | |
import os | |
import struct | |
def printable(d): | |
s = "" | |
for c in d: s += chr(c) if (c >= 0x20 and c <= 126) else '.' | |
return s |
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# Terranigma data compressor and decompressor | |
# Brad Smith, 2022-02-07 | |
# https://rainwarrior.ca | |
# | |
# Format reference: | |
# https://www.terranigma.be/index.php/Compression | |
import sys | |
def usage(): |
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# decodes the A8 files in | |
# Microsoft Windows NT 4.0 SDK (1996) | |
# MSTOOLS\SAMPLES\OPENGL\SCRSAVE\MAZE | |
# | |
# based on MSTOOLS\SAMPLES\OPENGL\SCRSAVE\COMMON\SSA8.C | |
import struct | |
def a8decompress(d): | |
# defines |
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# Dumps image data from Milva DOS game, | |
# as well as Desafio and Kick Boxing Street | |
# from Ediciones Manali. | |
# | |
# https://archive.org/details/msdos_Milva_1993 | |
# https://www.old-games.ru/game/4884.html (Desafio) | |
# https://www.old-games.ru/game/4532.html (Kick Boxing) | |
# | |
# If you successfully use this for their other games, | |
# send me the dump list and I can add it. |
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#!/usr/bin/env python3 | |
# nes_blocky.py | |
# Brad Smith, 2018 | |
# http://rainwarrior.ca | |
# | |
# Finds .NES ROM files in the current folder, | |
# and generates "blocky" pixellated versions of each, | |
# if the game does not use CHR-RAM. |
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#!/usr/bin/env python3 | |
# | |
# This scrips attempts to find suitable subtitles in video collections, | |
# and will copy the best candidate into the same folder as the video, | |
# with the same filename as the video with the subtitle's extension. | |
# | |
# If a video already has a subtitle file in this place, it will not overwrite it. | |
# | |
# I can also delete directories and files as automatic cleanup. |
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import PIL.Image | |
import os | |
def decode_file(filename): | |
print(filename) | |
f = open(filename,"rb").read() | |
print("Header: %02X %02X" % (f[0],f[1])) | |
pal = f[2:2+(16*3)] | |
offset = 2 + (16*3) | |
count = 0 |
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