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David Wilson beepdavid

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beepdavid / gist:b72f7494f84bd52f82c12beedaaf2c72
Last active Jan 14, 2017
Dynamic mesh triangulation of curved path shapes
View gist:b72f7494f84bd52f82c12beedaaf2c72
Very quick overview of how this works:
1) Custom path tool that supports line, quad and bezier sections
2) On path change, create a polygon (Vector3 array) by sampling points along the path
3) Curves are sampled evenly by estimating the curve length first, then sampling at the required curve resolution
4) Feed polygon into to get triangle data (this needs some work to use in Unity)
5) Create procedural mesh using output triangle data
6) Profit!
Any questions, comment or tweet me @beepdavid :)
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