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swing
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 120;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(900, 600, P3D);
result = new int[width*height][3];
rectMode(CENTER);
noFill();
strokeWeight(5);
colorMode(HSB, 1);
}
int n = 60;
float qq;
float th;
void thing(float q, float hu) {
beginShape();
for (int i=0; i<n; i++) {
qq = i/float(n-1);
th = .25*cos(TWO_PI*q - PI/3*qq);
y = lerp(0, height-120, qq);
x = y*sin(th);
y = y*cos(th);
stroke((map(x, -100, 100, 0, 1)+hu+100)%1, 1, 1);
vertex(x, y);
}
endShape();
}
float x, y, z, tt;
int N = 12;
void draw_() {
background(0);
push();
translate(width/2, 40);
for (int i=-12; i<=12; i++) {
push();
translate(-60*i, 0);
thing(t + .05*i,i);
pop();
}
pop();
}
@shaunlebron
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shaunlebron commented Oct 3, 2017

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