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flippers
// flippers :)
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 240;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(800, 650, P3D);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
fill(32);
noStroke();
}
float x, y, z, tt;
int N = 32;
float l = 110, w = 20, dd = .1;
float eas = 3.5;
color c1 = #56B9D0, c2 = #F24C27, c3 = #222629;
float rot;
color col(float q) {
q %= 1;
if (3*q <= 1)
return lerpColor(c1, c2, 3*q);
else if (3*q <= 2)
return lerpColor(c2, c3, 3*q-1);
else
return lerpColor(c3, c1, 3*q-2);
}
void flipper(float q) {
rot = (2 - q + t) % 1;
if (rot <= .5)
rot = .5*ease(2*rot, eas);
else
rot = .5 + .5*ease(2*rot - 1, eas);
push();
rotate(2*TWO_PI*q);
translate(0, r);
rotateX(TWO_PI*rot);
push();
fill(col(q));
translate(0, 0, dd);
rect(0, 0, w, l);
pop();
push();
fill(col(q+.5));
translate(0, 0, -dd);
rect(0, 0, w, l);
pop();
pop();
}
float r = 240;
void draw_() {
background(250);
push();
translate(width/2, height/2 - 70);
rotateX(.6);
for (int i=0; i<N; i++)
flipper(i*.5/N);
pop();
}
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