Created
November 1, 2018 01:15
-
-
Save beesandbombs/2c65f1f90eed4d6b838348a952199afe to your computer and use it in GitHub Desktop.
arcs & triangles & circles
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 360; | |
float shutterAngle = 1; | |
boolean recording = false; | |
void setup() { | |
size(720, 720, P3D); | |
pixelDensity(recording ? 1 : 2); | |
smooth(8); | |
result = new int[width*height][3]; | |
rectMode(CENTER); | |
fill(10); | |
noStroke(); | |
} | |
float x, y, z, tt; | |
int N = 12; | |
float r = 60; | |
float sp = 2*r*mn; | |
float ee = 3, v = 3, te; | |
color ORANGE = #ec973e; | |
void tri() { | |
push(); | |
fill(ORANGE); | |
beginShape(); | |
for (int i=0; i<3; i++) | |
vertex(r*sin(TWO_PI*i/3), -r*cos(TWO_PI*i/3)); | |
endShape(CLOSE); | |
pop(); | |
} | |
void thing() { | |
fill(10); | |
for (int i=0; i<3; i++) { | |
push(); | |
rotate(TWO_PI*i/3); | |
arc(0, -r, r*mn*2, r*mn*2, HALF_PI-PI/6, HALF_PI+PI/6); | |
pop(); | |
} | |
} | |
void draw_() { | |
background(ORANGE); | |
push(); | |
translate(width/2, height/2); | |
if (t <= .5) { | |
t = 2*t; | |
for (int i=-N; i<=N; i++) { | |
for (int j=-N; j<=N; j++) { | |
x = i*sp; | |
y = j*mn*sp; | |
if (j%2 != 0) | |
x += .5*sp; | |
tt = c01(v*t - map(-y, -width*.55, width*.55, 0, v-1)); | |
te = ease(tt, ee); | |
push(); | |
translate(x, y); | |
translate(0, lerp(-sp*2/3.0*mn, 0, te)); | |
rotate(TWO_PI/6*te*(j%2 == 0 ? 1 : -1)); | |
thing(); | |
pop(); | |
} | |
} | |
} | |
else { | |
t = 2*t - 1; | |
fill(10); | |
for (int i=-N; i<=N; i++) { | |
for (int j=-N; j<=N; j++) { | |
x = i*sp; | |
y = (j+2/3.0)*mn*sp; | |
if (j%2 != 0) | |
x += .5*sp; | |
push(); | |
translate(x, y); | |
ellipse(0, 0, 2*r*mn, 2*r*mn); | |
pop(); | |
} | |
} | |
for (int i=-N; i<=N; i++) { | |
for (int j=-N; j<=N; j++) { | |
x = i*sp; | |
y = (j-2/3.0)*mn*sp; | |
if (j%2 != 0) | |
x += .5*sp; | |
tt = c01(v*t - map(-y, -width*.55, width*.55, 0, v-1)); | |
te = ease(tt, ee); | |
push(); | |
translate(0, te*2/3.0*mn*sp); | |
translate(x, y); | |
rotate(TWO_PI/6*te*(j%2 == 0 ? 1 : -1)); | |
tri(); | |
pop(); | |
} | |
} | |
} | |
pop(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment