Created
November 18, 2018 19:11
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
float c01(float g) { | |
return constrain(g, 0, 1); | |
} | |
void draw() { | |
if (recording) { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("f###.gif"); | |
if (frameCount==numFrames) | |
exit(); | |
} else if (preview) { | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
t = (millis()/(20.0*numFrames))%1; | |
draw_(); | |
} else { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 4; | |
int numFrames = 150; | |
float shutterAngle = .6; | |
boolean recording = false, | |
preview = true; | |
void setup() { | |
size(850, 750, P3D); | |
smooth(8); | |
rectMode(CENTER); | |
result = new int[width*height][3]; | |
stroke(32); | |
noFill(); | |
strokeWeight(3.5); | |
blendMode(NORMAL); | |
} | |
float x, y, z, tt; | |
float wavePhase; | |
void waveVertex(float x_, float y_) { | |
vertex(x_ + 15*sin(TWO_PI*t - 0.03*y_ + wavePhase), y_); | |
} | |
int n; | |
void waveLine(float x1, float y1, float x2, float y2) { | |
n = 2+ceil(0.1*dist(x1,y1,x2,y2)); | |
beginShape(); | |
for (int i=0; i<n; i++) | |
waveVertex(map(i, 0, n-1, x1, x2), map(i, 0, n-1, y1, y2)); | |
endShape(); | |
} | |
float r = 210, th, qq; | |
void hexx(){ | |
for (int i=0; i<6; i++) { | |
th = TWO_PI*i/6; | |
waveLine(-r/2*cos(th) + r*mn*sin(th), r*mn*cos(th) + r/2*sin(th), | |
r/2*cos(th) + r*mn*sin(th), r*mn*cos(th) - r/2*sin(th)); | |
} | |
for(int i=0; i<5; i++){ | |
qq = i/5.0; | |
waveLine(lerp(-r,-r/2,qq), lerp(0,-r*mn,qq), lerp(-r/2,r/2,qq), r*mn); | |
waveLine(lerp(-r/2,r/2,qq), -r*mn, lerp(r/2,r,qq), lerp(r*mn,0,qq)); | |
} | |
} | |
color YELLA = #FFCE00, CYAN = #4FDBFF, MAGENTA = #F012BE; | |
PImage f1, f2; | |
void draw_() { | |
background(250); | |
push(); | |
translate(width/2, height/2); | |
background(250); | |
stroke(CYAN); | |
wavePhase = 0; | |
hexx(); | |
f1 = get(); | |
background(250); | |
stroke(MAGENTA); | |
wavePhase = TWO_PI/3; | |
hexx(); | |
f2 = get(); | |
background(250); | |
stroke(YELLA); | |
wavePhase = 2*TWO_PI/3; | |
hexx(); | |
pop(); | |
blend(f1,0,0,width,height,0,0,width,height,MULTIPLY); | |
blend(f2,0,0,width,height,0,0,width,height,MULTIPLY); | |
} |
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