Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
half boxes
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (recording) {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.png");
if (frameCount==numFrames)
exit();
} else if (preview) {
c = mouseY*1.0/height;
if (mousePressed)
println(c);
t = (millis()/(20.0*numFrames))%1;
draw_();
} else {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 2;
int numFrames = 400;
float shutterAngle = .6;
boolean recording = false,
preview = true;
void setup() {
size(800, 600, P3D);
smooth(8);
rectMode(CENTER);
pixelDensity(recording ? 1 : 2);
result = new int[width*height][3];
noStroke();
ortho();
}
color c1a = #F1856A, c1b = #EA481F,
c2a = #FFDE70, c2b = #FFBC1F,
c3a = #4E68D0, c3b = #1734A6;
void halfBox() {
push();
translate(0, 0, l/2);
gradientRectangle(c1a, c1b);
pop();
push();
rotateY(HALF_PI);
translate(0, 0, l/2);
gradientRectangle(c2a, c2b);
pop();
push();
rotateX(HALF_PI);
translate(0, 0, l/2);
gradientRectangle(c3a, c3b);
pop();
}
void gradientRectangle(color c1_, color c2_) {
push();
rotate(HALF_PI*int(random(4)));
beginShape();
fill(c1_);
vertex(-l/2, -l/2);
vertex(l/2, -l/2);
fill(c2_);
vertex(l/2, l/2);
vertex(-l/2, l/2);
endShape();
pop();
}
float l = 50, sp = 2*l;
int N = 8;
void draw_() {
randomSeed(12345);
background(#FAFEFF);
push();
translate(width/2, height/2);
scale(1, 1, -1);
rotateX(-ia);
rotateY(QUARTER_PI);
rotateX(HALF_PI);
for (int i=-N; i<N; i++) {
for (int j=-N; j<N; j++) {
push();
translate((i+.5)*sp, (j+.5)*sp, 0);
rotate(TWO_PI*t - 0.2*(i+j));
halfBox();
pop();
}
}
pop();
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment