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colour cubes
// by dave @beesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 480;
float shutterAngle = .5;
boolean recording = false;
void setup() {
size(720, 720, P3D);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
noStroke();
colorMode(HSB,1);
}
float x, y, z, tt;
int N = 12;
float r = 48, d = 13, aa;
void boxx(float q){
rotateY(HALF_PI*((12*q)%1));
for(int i=0; i<4; i++){
fill((5*(i+int(12*q))/12.0)%1,1,1);
push();
rotateY(-HALF_PI*i);
translate(0,0,d/2);
rect(0,0,d,d);
pop();
}
for(int i=0; i<2; i++){
fill(.05);
push();
rotateX(HALF_PI+PI*i);
translate(0,0,d/2);
rect(0,0,d,d);
pop();
}
}
void draw_() {
background(.05);
push();
translate(width/2, height/2);
for (int a=-16; a<12; a++) {
aa = a + 6*t;
push();
scale(pow(1.5, aa));
rotate(PI*a/N);
for (int i=0; i<N; i++) {
tt = (t + 100 - 0.02*aa)%1;
push();
rotate(TWO_PI*i/N);
translate(r, 0);
rotate(PI/3);
boxx(tt);
pop();
}
pop();
}
pop();
}
@shaunlebron
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shaunlebron commented Oct 3, 2017

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