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wave square
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
float c01(float g) {
return constrain(g, 0, 1);
}
void draw() {
if (recording) {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
} else if (preview) {
c = mouseY*1.0/height;
if (mousePressed)
println(c);
t = (millis()/(20.0*numFrames))%1;
draw_();
} else {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 220;
float shutterAngle = .6;
boolean recording = false,
preview = true;
void setup() {
size(750, 750, P3D);
smooth(8);
pixelDensity(recording ? 1 : 2);
result = new int[width*height][3];
stroke(32);
noFill();
strokeWeight(1.8);
}
float x, y, z, tt;
int N = 720;
float phase,
lineLength = 500, waveHeight = 20, numWaves = 18,
spacing = 27, curlAmount = 12;
int numLines = 18;
float amount;
void draw_() {
background(250);
push();
translate(width/2, height/2);
for (int a=0; a<numLines; a++) {
beginShape();
for (int i=0; i<N; i++) {
qq = i*1.0/(N-1);
phase = map(i,0,N-1,0,TWO_PI*numWaves) - TWO_PI*t;
x = lerp(-lineLength/2, lineLength/2, qq);
y = spacing*(a-.5*(numLines-1));
amount = ease(map(cos(TWO_PI*t + atan2(x,y) - 0.01*dist(x,y,0,0)),1,-1,0,1));
y += .5*waveHeight*sin(phase + PI*a)*amount - .2*waveHeight*amount;
x -= curlAmount*cos(phase + PI*a)*amount;
vertex(x, y);
}
endShape();
}
pop();
}
@amygoodchild

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amygoodchild commented Mar 4, 2019

Thanks so much for sharing this. I had a small issue running it because on line 109 the variable qq isn't defined. I fixed it by declaring it to be a float in that line. Not sure if you're running it in some environment where that's not an issue but otherwise just a heads up :)

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