Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
pulse globe
// a gif by davey aka "bees & bombs"
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop(){
popStyle();
popMatrix();
}
void draw() {
if(!recording){
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if(mousePressed)
println(c);
draw_();
}
else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("g###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 220;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(540,540,P3D);
pixelDensity(recording ? 1 : 2);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
stroke(32);
noFill();
strokeWeight(4);
}
float x, y, z, tt;
int N = 2400, nt = 18;
float th, ph;
float r = 200;
float qq;
float br, sw;
void thing(){
beginShape();
for(int i=0; i<N; i++){
qq = i*1.0/(N-1);
ph = lerp(-HALF_PI,HALF_PI,qq);
th = nt*TWO_PI*qq - TWO_PI*t;
y = r*sin(ph);
x = r*cos(ph)*sin(th);
z = r*cos(ph)*cos(th);
y += r*.08*cos(TWO_PI*t - PI*qq);
br = map(modelZ(x,y,z),-r,r,0,1);
stroke(lerpColor(250,16,br));
sw = map(cos(TWO_PI*qq - 3*TWO_PI*t),1,-1,0,1);
sw = constrain(3*sw-2,0,1);
sw = 2 + 6.5*ease(sw,3);
strokeWeight(sw);
curveVertex(x,y,z);
}
endShape();
}
void draw_() {
background(250);
push();
translate(width/2, height/2);
scale(5.6/7.2);
thing();
pop();
}
@shaunlebron
Copy link

shaunlebron commented Oct 3, 2017

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment