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spiral spread
// by dave whyte aka bees&bombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3), ia = atan(sqrt(.5));
void push() {
pushMatrix();
pushStyle();
}
void pop() {
popStyle();
popMatrix();
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
c = mouseY*1.0/height;
if (mousePressed)
println(c);
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
c = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 4;
int numFrames = 320;
float shutterAngle = .6;
boolean recording = false;
void setup() {
size(720, 720, P3D);
smooth(8);
result = new int[width*height][3];
rectMode(CENTER);
stroke(32);
noFill();
strokeWeight(1.2);
}
float R = 270, r, th;
float ss = 4, sw, tw;
float x(float q){
th = 14*TWO_PI*sqrt(q);
r = R*sqrt(q);
return r*cos(th);
}
float y(float q){
th = 14*TWO_PI*sqrt(q);
r = R*sqrt(q);
return r*sin(th);
}
float h = 1e-5;
float xp(float q){ // derivative of x
return (x(q+h)-x(q))/h;
}
float yp(float q){
return (y(q+h)-y(q))/h;
}
float xpn(float q){ // normalized derivative of x B)
return xp(q)/dist(xp(q),yp(q),0,0);
}
float ypn(float q){
return yp(q)/dist(xp(q),yp(q),0,0);
}
float qq;
void thing() {
beginShape();
for (int i=0; i<N; i++) {
qq = i/float(N-1);
ss = map(cos(TWO_PI*t - TWO_PI*qq),1,-1,0,1);
ss = ease(constrain(2.5*ss-1.5,0,1),4)*6;
tw = 3200*qq + 3*TWO_PI*t;
sw = map(ss,0,6,1.5,2.5);
if(qq >= .95)
sw *= ease(map(qq,.95,1,1,0));
strokeWeight(sw);
vertex(x(qq) + ss*cos(tw)*ypn(qq), y(qq)-ss*cos(tw)*xpn(qq), ss*sin(tw));
}
endShape();
}
float x, y, z, tt;
int N = 12000;
void draw_() {
background(250);
push();
translate(width/2, height/2 - 50);
rotateX(.7);
thing();
pop();
}
@shaunlebron
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shaunlebron commented Oct 3, 2017

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