donut
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| int[][] result; | |
| float t, c; | |
| float ease(float p) { | |
| return 3*p*p - 2*p*p*p; | |
| } | |
| float ease(float p, float g) { | |
| if (p < 0.5) | |
| return 0.5 * pow(2*p, g); | |
| else | |
| return 1 - 0.5 * pow(2*(1 - p), g); | |
| } | |
| float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
| void push() { | |
| pushMatrix(); | |
| pushStyle(); | |
| } | |
| void pop() { | |
| popStyle(); | |
| popMatrix(); | |
| } | |
| float c01(float g) { | |
| return constrain(g, 0, 1); | |
| } | |
| void draw() { | |
| if (!recording) { | |
| t = mouseX*1.0/width; | |
| c = mouseY*1.0/height; | |
| if (mousePressed) | |
| println(c); | |
| draw_(); | |
| } else { | |
| for (int i=0; i<width*height; i++) | |
| for (int a=0; a<3; a++) | |
| result[i][a] = 0; | |
| c = 0; | |
| for (int sa=0; sa<samplesPerFrame; sa++) { | |
| t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
| draw_(); | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) { | |
| result[i][0] += pixels[i] >> 16 & 0xff; | |
| result[i][1] += pixels[i] >> 8 & 0xff; | |
| result[i][2] += pixels[i] & 0xff; | |
| } | |
| } | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) | |
| pixels[i] = 0xff << 24 | | |
| int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
| int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
| int(result[i][2]*1.0/samplesPerFrame); | |
| updatePixels(); | |
| saveFrame("f###.gif"); | |
| if (frameCount==numFrames) | |
| exit(); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| int samplesPerFrame = 4; | |
| int numFrames = 130; | |
| float shutterAngle = .75; | |
| boolean recording = false; | |
| void setup() { | |
| size(820, 720, P3D); | |
| pixelDensity(recording ? 1 : 2); | |
| smooth(8); | |
| result = new int[width*height][3]; | |
| rectMode(CENTER); | |
| stroke(250); | |
| fill(10); | |
| strokeWeight(4); | |
| } | |
| float x, y, z, tt; | |
| int N = 36; | |
| float th = TWO_PI/N; | |
| float R = 230, r = 80; | |
| void wedge(float th1, float th2) { | |
| beginShape(QUADS); | |
| for (int i=0; i<4; i++) { | |
| vertex(R + r*cos(th1 - HALF_PI + HALF_PI*i), r*sin(th1 - HALF_PI + HALF_PI*i), 0); | |
| vertex(R + r*cos(th1 + HALF_PI*i), r*sin(th1 + HALF_PI*i), 0); | |
| vertex((R + r*cos(th2 + HALF_PI*i))*cos(th), r*sin(th2 + HALF_PI*i), (R + r*cos(th2 + HALF_PI*i))*sin(th)); | |
| vertex((R + r*cos(th2-HALF_PI + HALF_PI*i))*cos(th), r*sin(th2-HALF_PI + HALF_PI*i), (R + r*cos(th2-HALF_PI + HALF_PI*i))*sin(th)); | |
| } | |
| endShape(); | |
| } | |
| float ro, ro_; | |
| void draw_() { | |
| background(10); | |
| push(); | |
| translate(width/2, height*.4); | |
| rotateX(-.95); | |
| for (int i=0; i<N; i++) { | |
| ro = TWO_PI*(i+6*t)/N; | |
| ro_ = TWO_PI*(i-1+6*t)/N; | |
| push(); | |
| rotateY(ro); | |
| wedge(ro/2 + HALF_PI*t, ro_/2 + HALF_PI*t); | |
| pop(); | |
| } | |
| pop(); | |
| } |
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