Hatchery: build() vs refresh()
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import {$} from '../caching/GlobalCache'; | |
export class Hatchery extends HiveCluster { | |
// constructor gets run only on ticks with build() phase | |
constructor(colony: Colony, headSpawn: StructureSpawn) { | |
super(colony, headSpawn, 'hatchery'); | |
this.memory = Mem.wrap(this.colony.memory, 'hatchery', HatcheryMemoryDefaults, true); | |
// Register physical structure components | |
this.spawns = colony.spawns; | |
this.availableSpawns = _.filter(this.spawns, spawn => !spawn.spawning); | |
this.extensions = colony.extensions; | |
this.towers = colony.commandCenter ? _.difference(colony.towers, colony.commandCenter.towers) : colony.towers; | |
this.battery = _.first(_.filter(this.room.containers, cont => insideBunkerBounds(cont.pos, this.colony))); | |
$.set(this, 'energyStructures', () => this.computeEnergyStructures()); | |
} | |
// refresh() gets run on all other ticks | |
refresh() { | |
this.memory = Mem.wrap(this.colony.memory, 'hatchery', HatcheryMemoryDefaults, true); // refresh memory object | |
// refresh room and structure properties for next tick | |
$.refreshRoom(this); | |
$.refresh(this, 'spawns', 'extensions', 'energyStructures', 'link', 'towers', 'battery'); | |
this.availableSpawns = _.filter(this.spawns, spawn => !spawn.spawning); // recalculate available spawns | |
} | |
// ... | |
} |
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