// Called when the game starts or when spawned
void AAircraftPawn::BeginPlay()
{
    Super::BeginPlay();
  
    // Note because the Cue Asset is set to loop the sound,
    // once we start playing the sound, it will play 
    // continiously...
  
    // You can fade the sound in... 
    float startTime = 9.f;
    float volume = 1.0f;
    float fadeTime = 1.0f;
    propellerAudioComponent->FadeIn(fadeTime, volume, startTime);
  
    // Or you can start playing the sound immediately.
    propellerAudioComponent->Play();
}