// Called when the game starts or when spawned void AAircraftPawn::BeginPlay() { Super::BeginPlay(); // Note because the Cue Asset is set to loop the sound, // once we start playing the sound, it will play // continiously... // You can fade the sound in... float startTime = 9.f; float volume = 1.0f; float fadeTime = 1.0f; propellerAudioComponent->FadeIn(fadeTime, volume, startTime); // Or you can start playing the sound immediately. propellerAudioComponent->Play(); }