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#include <node.h> | |
#include <v8.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
using namespace v8; | |
Handle<Value> getRandomCoords2D(const Arguments& args) { | |
HandleScope scope; | |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Test</title> | |
<script type="module"> | |
import {Theme} from "@spectrum-web-components/theme/lib/index"; | |
import {OverlayTrigger} from "@spectrum-web-components/overlay/lib/index"; | |
import {Popover} from "@spectrum-web-components/popover/lib/index"; | |
import {Button} from "@spectrum-web-components/button/lib/index"; |
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import { LitElement, html } from 'lit-element'; | |
class SimpleGreeting extends LitElement { | |
constructor() { | |
super(); | |
this.model = { | |
currentThing: 'optionA', | |
things: [ 'optionA', 'optionB' ] | |
}; | |
} |
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<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Title</title> | |
<script type="module"> | |
import { html, render } from 'https://unpkg.com/lit-html'; | |
/** UNCOMMENT THE FOLLOWING AND COMMENT OUT THE IMPORT TO NOT USE LIT-HTML | |
const html = function(strings, ...values) { | |
let str = ''; |
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/**************************************************************************** | |
* * | |
* OpenNI 1.x Alpha * | |
* Copyright (C) 2011 PrimeSense Ltd. * | |
* * | |
* This file is part of OpenNI. * | |
* * | |
* OpenNI is free software: you can redistribute it and/or modify * | |
* it under the terms of the GNU Lesser General Public License as published * | |
* by the Free Software Foundation, either version 3 of the License, or * |
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app.on('ready', function() { | |
var injectscript = escape(__dirname + '/inject/test.js'); | |
mainWindow = new BrowserWindow( { width: '800px', height: '600px', 'web-preferences': { 'web-security': false } }); | |
mainWindow.loadUrl('http://google.com' ); | |
mainWindow.openDevTools(); | |
mainWindow.getWebContents().on('did-finish-load', function() { | |
var remotejs = "var js = document.createElement('script'); \ | |
js.src = 'file://' + unescape('" + injectscript + "'); \ | |
console.log(js); \ | |
document.getElementsByTagName('body')[0].appendChild(js);"; |
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#include <node.h> | |
#include <v8.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string> | |
#include <ViiM/ViiMIncludes.h> | |
#include <ViiM/core/ViiMTypes.h> | |
#include "Viim/ViiM.h" |
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{ | |
"version": "2.0.9", | |
"replacements": [ | |
{ | |
"repA": "muslim", | |
"repB": "gun", | |
"type": "Simple", | |
"case": "Override", | |
"active": true | |
}, |
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/** | |
* don't know how to use prototype style class defs. It's possible to use method.apply to infer scope, | |
* however it gets complicated when using 3rd party libs and passing a cb function as a parameter. | |
* I've seen context wrappers that do this, but it seems overly complicated when I can just use instance style | |
*/ | |
function InstanceStyleTest() { | |
var self = this; | |
this.methodA = function() { |
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/** | |
* Copied from Node-Google-Text-To-Speech module | |
* https://github.com/ashafir20/node-google-text-to-speech | |
* | |
* Altered to not change output to Base64 String, and since I'm | |
* modifying it for my own purposes, I'll make it more directly tied in | |
* as a VO creation script | |
*/ | |
var request = require('request'); |
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