- 2011 - A trip through the Graphics Pipeline 2011
- 2013 - Performance Optimization Guidelines and the GPU Architecture behind them
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
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| import requests | |
| import base64 | |
| from tqdm import tqdm | |
| master_json_url = 'https://178skyfiregce-a.akamaihd.net/exp=1474107106~acl=%2F142089577%2F%2A~hmac=0d9becc441fc5385462d53bf59cf019c0184690862f49b414e9a2f1c5bafbe0d/142089577/video/426274424,426274425,426274423,426274422/master.json?base64_init=1' | |
| base_url = master_json_url[:master_json_url.rfind('/', 0, -26) + 1] | |
| resp = requests.get(master_json_url) | |
| content = resp.json() |
The package that linked you here is now pure ESM. It cannot be require()'d from CommonJS.
This means you have the following choices:
- Use ESM yourself. (preferred)
Useimport foo from 'foo'instead ofconst foo = require('foo')to import the package. You also need to put"type": "module"in your package.json and more. Follow the below guide. - If the package is used in an async context, you could use
await import(…)from CommonJS instead ofrequire(…). - Stay on the existing version of the package until you can move to ESM.
While the following structure is not an absolute requirement or enforced by the tools, it is a recommendation based on what the JavaScript and in particular Node community at large have been following by convention.
Beyond a suggested structure, no tooling recommendations, or sub-module structure is outlined here.
lib/is intended for code that can run as-issrc/is intended for code that needs to be manipulated before it can be used
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| /* | |
| * This work is free. You can redistribute it and/or modify it under the | |
| * terms of the Do What The Fuck You Want To Public License, Version 2, | |
| * as published by Sam Hocevar. See the COPYING file for more details. | |
| */ | |
| /* | |
| * Easing Functions - inspired from http://gizma.com/easing/ | |
| * only considering the t value for the range [0, 1] => [0, 1] | |
| */ | |
| EasingFunctions = { |
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| // | |
| // LinkedTextView.h | |
| // | |
| // Created by Benjamin Bojko on 10/22/14. | |
| // | |
| // The MIT License (MIT) | |
| // | |
| // Copyright (c) 2014 Benjamin Bojko | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy |
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| // Ported from Stefan Gustavson's java implementation | |
| // http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf | |
| // Read Stefan's excellent paper for details on how this code works. | |
| // | |
| // Sean McCullough banksean@gmail.com | |
| /** | |
| * You can pass in a random number generator object if you like. | |
| * It is assumed to have a random() method. | |
| */ |
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| mat4 rotationMatrix(vec3 axis, float angle) | |
| { | |
| axis = normalize(axis); | |
| float s = sin(angle); | |
| float c = cos(angle); | |
| float oc = 1.0 - c; | |
| return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0, | |
| oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0, | |
| oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0, |
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| /** | |
| * Add dataset support to elements | |
| * No globals, no overriding prototype with non-standard methods, | |
| * handles CamelCase properly, attempts to use standard | |
| * Object.defineProperty() (and Function bind()) methods, | |
| * falls back to native implementation when existing | |
| * Inspired by http://code.eligrey.com/html5/dataset/ | |
| * (via https://github.com/adalgiso/html5-dataset/blob/master/html5-dataset.js ) | |
| * Depends on Function.bind and Object.defineProperty/Object.getOwnPropertyDescriptor (polyfills below) | |
| * All code below is Licensed under the X11/MIT License |
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