Created
February 21, 2016 00:59
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/* 0.0 */ exec | |
/* 3 */ vfetch_full r1.xyz1, r0.x, vf95, DataFormat=FMT_32_32_32_FLOAT, Stride=7, Signed=true, NumFormat=integer, PrefetchCount=7 | |
/* 4 */ vfetch_mini r0, Offset=3, DataFormat=FMT_32_32_32_32_FLOAT, Signed=true, NumFormat=integer | |
/* 0.1 */ alloc interpolators | |
/* 1.0 */ exec | |
/* 5 */ max o0, r0, r0 | |
/* 1.1 */ alloc position | |
/* 2.0 */ exec | |
/* 6 */ max oPos, r1, r1 | |
/* 2.1 */ exece | |
/* 7 */ nop | |
SPIR-V 1.0: | |
Generator not recognised: ffffffff | |
IDs up to {86} | |
Source is Unrecognised{43778048} 0 | |
Capabilities: Shader ClipDistance CullDistance GenericPointer | |
Entry point 'main' (Vertex Shader) | |
struct consts_type { | |
float4 _member0[256]; | |
uint _member1[32]; | |
uint _member2[8]; | |
}; // struct consts_type | |
Input Location=0 float3* vf0_0; | |
Input Location=1 float4* vf0_3; | |
Uniform DescSet=0 Bind=0 consts_type* consts; | |
Output NoPerspective Location=0 float4* interpolators[16]; | |
Output float4* gl_Position = Position; | |
Private float4* r[64]; | |
Private uint4* aL; | |
Private bool* p0; | |
Private float* ps; | |
Private float4* pv; | |
Private uint* a0; | |
void main() { | |
float4 {60} = r[1]; | |
r[1] = float4(); | |
float4 {70} = r[0]; | |
r[0] = vf0_3; | |
pv = GLSL.std.450::FMax(r[0], r[0]); | |
float4 {77} = interpolators[0]; | |
interpolators[0] = {75}; | |
pv = GLSL.std.450::FMax(r[1], r[1]); | |
float4 {83} = gl_Position; | |
gl_Position = {82}; | |
} // main | |
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