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@benvanik
Created February 21, 2016 00:59
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/* 0.0 */ exec
/* 3 */ vfetch_full r1.xyz1, r0.x, vf95, DataFormat=FMT_32_32_32_FLOAT, Stride=7, Signed=true, NumFormat=integer, PrefetchCount=7
/* 4 */ vfetch_mini r0, Offset=3, DataFormat=FMT_32_32_32_32_FLOAT, Signed=true, NumFormat=integer
/* 0.1 */ alloc interpolators
/* 1.0 */ exec
/* 5 */ max o0, r0, r0
/* 1.1 */ alloc position
/* 2.0 */ exec
/* 6 */ max oPos, r1, r1
/* 2.1 */ exece
/* 7 */ nop
SPIR-V 1.0:
Generator not recognised: ffffffff
IDs up to {86}
Source is Unrecognised{43778048} 0
Capabilities: Shader ClipDistance CullDistance GenericPointer
Entry point 'main' (Vertex Shader)
struct consts_type {
float4 _member0[256];
uint _member1[32];
uint _member2[8];
}; // struct consts_type
Input Location=0 float3* vf0_0;
Input Location=1 float4* vf0_3;
Uniform DescSet=0 Bind=0 consts_type* consts;
Output NoPerspective Location=0 float4* interpolators[16];
Output float4* gl_Position = Position;
Private float4* r[64];
Private uint4* aL;
Private bool* p0;
Private float* ps;
Private float4* pv;
Private uint* a0;
void main() {
float4 {60} = r[1];
r[1] = float4();
float4 {70} = r[0];
r[0] = vf0_3;
pv = GLSL.std.450::FMax(r[0], r[0]);
float4 {77} = interpolators[0];
interpolators[0] = {75};
pv = GLSL.std.450::FMax(r[1], r[1]);
float4 {83} = gl_Position;
gl_Position = {82};
} // main
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