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@bibinba
Last active Oct 27, 2017
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ballhassya : MonoBehaviour {
// bullet prefab
public GameObject bullet;
private float timeleft;
// 弾丸発射点
public Transform muzzle;
// 弾丸の速度
public float speed = 10000;
// Use this for initialization
void Start () {
}
}
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bibinba commented Oct 27, 2017

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