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June 3, 2018 09:22
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OculusGoの操作
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GoSousa: MonoBehaviour { | |
public GameObject yellow; | |
public GameObject pink; | |
public GameObject leo; | |
public GameObject camera1; | |
int a; | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
if (OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger)) | |
{ | |
////トリガー押されたら | |
yellow.SetActive(false); | |
} | |
if (OVRInput.GetDown(OVRInput.Button.Back)) | |
{ | |
///戻るボタン押されたら | |
pink.SetActive(false); | |
} | |
if (OVRInput.GetDown(OVRInput.Button.PrimaryTouchpad)) | |
{ | |
////タッチパッド押されたら | |
pink.SetActive(true); | |
} | |
if (OVRInput.GetDown(OVRInput.Touch.PrimaryTouchpad)) | |
{ | |
///タッチパッド触れられたら | |
//pink.SetActive(false); | |
} | |
Vector2 pt = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad); ///タッチパッドの位置 | |
if (pt.x < -0.5 && -0.5 < pt.y && pt.y < 0.5)///左側? | |
{ | |
camera1.transform.position += new Vector3(-0.1f* Time.deltaTime, 0, 0 ); | |
} | |
if (pt.x > 0.5 && -0.5 < pt.y && pt.y < 0.5)///右側? | |
{ | |
camera1.transform.position += new Vector3(0.1f* Time.deltaTime, 0, 0 ); | |
} | |
if (pt.y < -0.5 && -0.5 < pt.x && pt.x < 0.5)///下側? | |
{ | |
camera1.transform.position += new Vector3(0, 0, -0.1f * Time.deltaTime); | |
} | |
if (pt.y > 0.5 && -0.5<pt.x && pt.x<0.5)///上側? | |
{ | |
camera1.transform.position += new Vector3(0, 0, 0.1f * Time.deltaTime); | |
} | |
} | |
} |
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