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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class kill : MonoBehaviour { | |
public Animator death; | |
public ParticleSystem katana; | |
private int a; | |
// Use this for initialization | |
void Start () { | |
a = 0; | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
private void OnTriggerEnter(Collider other) | |
{ | |
if (other.gameObject.tag == "enemy") | |
{ | |
katana.transform.position = other.transform.position; | |
katana.Play(); | |
Debug.Log(a); | |
a++; | |
if (a < 3) | |
{ | |
death.SetTrigger("hit"); | |
} | |
else | |
{ | |
death.SetTrigger("death"); | |
a = 0; | |
} | |
} | |
} | |
} |
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