Created
June 16, 2019 13:41
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FlyingFontで入力した文字を出す
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class fontmaker : MonoBehaviour | |
{ | |
public InputField inputfield; | |
public Material material; | |
public Material edgeMaterial; | |
public GameObject parentObj; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
} | |
public void onEndText() | |
{ | |
Vector3 random = new Vector3(Random.Range(-10.0f, 4.0f), 5, Random.Range(-1.5f, 6.0f)); | |
float size = Random.Range(1.2f, 4.6f); | |
GameObject obj = FlyingText.GetObjects(inputfield.text,material,edgeMaterial,size,0.5f,5,random, Quaternion.identity); | |
obj.transform.parent = parentObj.transform; | |
InitInputField(); | |
} | |
public void OnDestroyfont() | |
{ | |
foreach (Transform child in parentObj.transform) | |
{ | |
// 一つずつ破棄する | |
Destroy(child.gameObject); | |
} | |
} | |
void InitInputField() | |
{ | |
// 値をリセット | |
inputfield.text = ""; | |
// フォーカス | |
inputfield.ActivateInputField(); | |
} | |
} |
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