Skip to content

Instantly share code, notes, and snippets.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class main : MonoBehaviour {
private int a = 0;
public Text kaisu;
public Text timerText;
public Text kekka;
@bibinba
bibinba / config.json
Last active October 17, 2018 04:14
バーチャルキャストの
{
"niconico": {
"character_models": [
32832,32947,33050,33137,33130,33561,35076,35748,38540,37099,39197,39563,40363,39140
],
"background_models": [
44691,44227,44277,44114,44113
]
},
@bibinba
bibinba / GoSousa.cs
Last active June 3, 2018 09:22
OculusGoの操作
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GoSousa: MonoBehaviour {
public GameObject yellow;
public GameObject pink;
public GameObject leo;
public GameObject camera1;
int a;
@bibinba
bibinba / cameraswitcher.cs
Created March 18, 2018 05:30
unityで3つ以上のカメラを切りかえる
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class kameraswich : MonoBehaviour {
public List<GameObject> cameras = new List<GameObject>();
private int nowCameraNo;
// Use this for initialization
void Start () {
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class kill : MonoBehaviour {
public Animator death;
public ParticleSystem katana;
private int a;
// Use this for initialization
void Start () {
@bibinba
bibinba / height_change.cs
Created February 1, 2018 13:19
大きさを変える
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using HoloToolkit.Unity.InputModule;
using UnityEngine.VR.WSA.Input;
public class height_change : MonoBehaviour,IInputClickHandler
{
public Text text;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FrostweepGames.Plugins.GoogleCloud.SpeechRecognition.aa;
public class text3d : MonoBehaviour {
string text;
private GameObject textObject;
public Material textMaterial;
// Use this for initialization
@bibinba
bibinba / winMR_controller_position.cs
Created December 28, 2017 11:18
MRTKでコントローラーのポジションをとって、VRコスプレのための手の位置にしたいけどできない
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_WSA && UNITY_2017_2_OR_NEWER
using System.Collections.Generic;
using UnityEngine.XR.WSA.Input;
#endif
namespace HoloToolkit.Unity
{
public class position : MonoBehaviour
@bibinba
bibinba / keyinputchange.cs
Created November 15, 2017 13:28
キー入力でテキストや画像を変更したり、マテリアルの色を変えたりする。
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class key : MonoBehaviour {
public GameObject spoon;
public GameObject kagi;
public GameObject hasami;
public Text text;
public Image image;
public Sprite cock;
@bibinba
bibinba / gogounitychan.cs
Created November 15, 2017 09:34
マウスで左右に移動しつつ、前に進む。ぶつかったら戻る
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class go : MonoBehaviour {
public GameObject goal;
public AudioSource don;
// Use this for initialization
void Start () {