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@ericelliott
ericelliott / essential-javascript-links.md
Last active April 22, 2024 10:15
Essential JavaScript Links
@paulirish
paulirish / bling.js
Last active April 20, 2024 17:39
bling dot js
/* bling.js */
window.$ = document.querySelectorAll.bind(document);
Node.prototype.on = window.on = function (name, fn) {
this.addEventListener(name, fn);
}
NodeList.prototype.__proto__ = Array.prototype;
@staltz
staltz / introrx.md
Last active April 20, 2024 14:15
The introduction to Reactive Programming you've been missing
@cowboy
cowboy / HEY-YOU.md
Last active April 9, 2024 15:54
jQuery Tiny Pub/Sub: A really, really, REALLY tiny pub/sub implementation for jQuery.
@dypsilon
dypsilon / frontendDevlopmentBookmarks.md
Last active March 27, 2024 06:36
A badass list of frontend development resources I collected over time.
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@paulirish
paulirish / rAF.js
Last active March 22, 2024 00:00
requestAnimationFrame polyfill
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
// MIT license
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
@sergejmueller
sergejmueller / ttf2woff2.md
Last active March 9, 2024 13:37
WOFF 2.0 – Learn more about the next generation Web Font Format and convert TTF to WOFF2
@p3t3r67x0
p3t3r67x0 / pseudo_elements.md
Last active January 16, 2024 01:17
A CSS pseudo-element is used to style specified parts of an element. In some cases you can style native HTML controls with vendor specific pseudo-elements. Here you will find an list of cross browser specific pseudo-element selectors.

Styling native elements

Native HTML controls are a challenge to style. You can style any element in the web platform that uses Shadow DOM with a pseudo element ::pseudo-element or the /deep/ path selector.

video::webkit-media-controls-timeline {
  background-color: lime;
}

video /deep/ input[type=range] {
@dypsilon
dypsilon / js-performance-research.md
Created December 10, 2012 17:43
JS Performance Research

Memory Management and Performance

JavaScript engines such as Google’s V8 (Chrome, Node) are specifically designed for the fast execution of large JavaScript applications. As you develop, if you care about memory usage and performance, you should be aware of some of what’s going on in your user’s browser’s JavaScript engine behind the scenes.

Continue reading Writing Fast, Memory-Efficient JavaScript, great general overview of a Google employee

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