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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info = {
"name": "Make Pillow",
"author": "Mark C <BlendedMarks>",
"version": (0,2),
"blender": (2, 79, 0),
"location": "View3D >Spacebar Menu",
"description": "Generates a pillow",
"warning": "Modifiers must be applied before scaling newly created pillow",
"wiki_url": "https://blenderartists.org/forum/showthread.php?432659-MakePillow-py-Generate-a-pillow",
"tracker_url": "https://blenderartists.org/forum/showthread.php?432659-MakePillow-py-Generate-a-pillow",
"category": "Object"}
import bpy
class MakePillow(bpy.types.Operator):
"""Make Pillows The Easy Way""" # blender will use this as a tooltip for menu items and buttons.
bl_idname = "object.make_pillow" # unique identifier for buttons and menu items to reference.
bl_label = "Make Pillow" # display name in the interface.
bl_options = {'REGISTER', 'UNDO'} # enable undo for the operator.
def execute(self, context): # execute() is called by blender when running the operator.
# The original script
scene = context.scene
bpy.ops.object.effector_add(type='FORCE', radius=1.0, view_align=False, enter_editmode=False, location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0))
bpy.ops.mesh.primitive_cube_add(location=(0.0, 0.0, 0.0), enter_editmode=True)
bpy.ops.transform.resize(value=(1.0, 1.0, 0.2))
bpy.ops.mesh.subdivide(number_cuts=10, smoothness=0.0, quadtri=False, quadcorner='STRAIGHT_CUT', fractal=0.0, fractal_along_normal=0.0, seed=0)
bpy.ops.object.modifier_add(type='SUBSURF')
bpy.ops.object.modifier_apply(apply_as='DATA')
bpy.ops.object.mode_set(mode='OBJECT', toggle=True)
bpy.ops.object.shade_smooth()
bpy.ops.object.modifier_add(type='CLOTH')
bpy.context.object.modifiers["Cloth"].settings.effector_weights.gravity = 0
bpy.data.objects['Field'].select = True
bpy.data.objects['Field'].field.strength = 200
bpy.context.object.modifiers["Cloth"].settings.mass = 0.3
bpy.ops.screen.frame_jump(end=False)
bpy.ops.screen.animation_play()
return {'FINISHED'} # this lets blender know the operator finished successfully.
def register():
bpy.utils.register_class(MakePillow)
def unregister():
bpy.utils.unregister_class(MakePillow)
# This allows you to run the script directly from blenders text editor
# to test the addon without having to install it.
if __name__ == "__main__":
register()
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