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January 16, 2016 03:59
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private ["_box1", "_box2", "_box3", "_box4", "_box4_1", "_box5", "_box6", "_box7", "_box8", "_box9", "_box14", "_box16", "_FFA_LHOUSEV", "_FFA_HOUSES", "_housev", "_i", "_nBuilding", "_dirVector", "_objVector", "_center", "_type", "_house", "_hcenter", "_px", "_py", "_FFA_CHOUSEV"]; | |
FFA_CLOSEHOUSE=["Land_HouseV_1I1","Land_HouseV_1I2","Land_HouseV_2L","Land_HouseV_3I3","Land_HouseV_3I1","Land_HouseV_3I4","Land_HouseV_3I2","Land_HouseV_1L1", | |
"Land_houseV_2T1","Land_houseV_2T2","Land_HouseV_1T","Land_HouseV_2I","Land_HouseV_1I4","Land_HouseV_1I3","Land_HouseV_1L2","Land_HouseV2_03B","Land_HouseV2_03", | |
"Land_HouseV2_01A","Land_HouseV2_01B","Land_HouseV2_02_Interier","Land_HouseV2_04_interier","Land_HouseV2_05","Land_SS_hangar","Land_A_Office02","Land_A_Hospital", | |
"Land_Ind_Workshop01_03","Land_Ind_Pec_03b","Land_Ind_Pec_03a","Land_Ind_Pec_02","Land_Ind_SawMill"]; | |
if (isServer) then | |
{ | |
_box1=[["Land_HouseV_1I1","Land_HouseV_1I2"],["Land_deutshe_mini","Land_i_Stone_Shed_V2_F","Land_i_Stone_Shed_V3_F", "Land_dum_rasovna" ,"Land_hruzdum"]]; | |
_box2=[["Land_HouseV_3I3","Land_HouseV_3I1","Land_HouseV_3I4","Land_HouseV_3I2","Land_HouseV_1L1"], | |
["Land_cihlovej_dum_in","Land_hruzdum","Land_Sara_domek05","Land_sara_Domek_sedy","Land_i_Stone_HouseBig_V2_F","Land_i_Stone_HouseBig_V3_F","Land_dum_mesto_in","Land_i_House_Small_01_V1_F","Land_i_House_Small_01_V2_F","Land_i_House_Small_01_V3_F"]]; | |
_box3=[["Land_houseV_2T2"],["Land_i_House_Small_02_V1_F","Land_i_Shop_02_V1_F","Land_i_Shop_02_V2_F","Land_i_Shop_02_V3_F","Land_sara_domek_zluty","Land_i_House_Small_02_V2_F","Land_i_House_Small_02_V3_F"]]; | |
_box4=[["Land_houseV_2T1"],["Land_i_House_Small_02_V1_F","Land_i_House_Small_02_V2_F","Land_i_House_Small_02_V3_F"]]; | |
_box4_1=[["Land_HouseV_2L"],["Land_Sara_domek05"]]; | |
_box5=[["Land_HouseV_2I","Land_HouseV_1I4","Land_HouseV_1I3","Land_HouseV_1L2"],["Land_dum_mesto2","Land_i_House_Big_01_V1_F","Land_i_House_Big_01_V2_F","Land_i_House_Big_01_V3_F"]]; | |
_box6=[["Land_HouseV_1T","Land_HouseV2_03B","Land_HouseV2_01A","Land_HouseV2_01B"],["Land_dum_mesto_in","Land_afbarabizna","Land_dum_mesto_in", | |
"Land_i_Stone_HouseSmall_V2_F","Land_i_Stone_HouseSmall_V2_F","Land_i_Shop_01_V1_F","Land_i_House_Big_02_V1_F","Land_i_House_Big_02_V2_F","Land_i_House_Big_02_V3_F"]]; | |
_box7=[["Land_HouseV2_03"],["Land_i_Barracks_V2_F"]]; | |
_box8=[["Land_HouseV2_02_Interier","Land_HouseV2_04_interier","Land_HouseV2_05"],["Land_Hospoda_mesto","Land_i_House_Big_01_V1_F","Land_i_House_Big_01_V2_F","Land_i_House_Big_01_V3_F"]]; | |
_box9=[["Land_A_Hospital","Land_A_Office02","Land_Ind_SawMill"],["Land_Offices_01_V1_F"]]; | |
_box14=[["Land_Ind_Workshop01_03"],["Land_Ind_Workshop01_04"]]; | |
_box16=[[ "Land_Ind_Pec_03b","Land_Ind_Pec_02","Land_Ind_Pec_03a"],["Land_Offices_01_V1_F"]]; | |
_FFA_LHOUSEV=[]; | |
_FFA_HOUSES=[]; | |
_FFA_LHOUSEV=nearestObjects [getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"),["house"],15000]; | |
for "_i" from 0 to (count _FFA_LHOUSEV)-1 do | |
{ | |
_housev=_FFA_LHOUSEV select _i; | |
if ((typeof _housev) in FFA_CLOSEHOUSE) then | |
{ | |
_FFA_HOUSES pushBack _housev; | |
}; | |
}; | |
for "_i" from 0 to (count _FFA_HOUSES)-1 do | |
{ | |
_nBuilding =_FFA_HOUSES select _i; | |
_dirVector = vectorDir _nBuilding; | |
_objVector = vectorUp _nBuilding; | |
_center = boundingCenter _nBuilding; | |
_pos = ASLtoATL getPosASL _nBuilding; | |
call { | |
if ((typeof _nBuilding) =="Land_Ind_Pec_03a") exitwith { _pos set [0,(_pos select 0)-2]; _pos set [1,(_pos select 1)-4];}; | |
if ((typeof _nBuilding) =="Land_Ind_Pec_02") exitwith { _pos set [0,(_pos select 0)-7];}; | |
}; | |
_pos set [2,0]; | |
_nBuilding hideObject true; | |
_type=""; | |
call{ | |
if ((typeof _nBuilding) in (_box1 select 0)) exitwith {_type=(_box1 select 1) select (floor random (count (_box1 select 1)));}; | |
if ((typeof _nBuilding) in (_box2 select 0)) exitwith {_type=(_box2 select 1) select (floor random (count (_box2 select 1)));}; | |
if ((typeof _nBuilding) in (_box3 select 0)) exitwith {_type=(_box3 select 1) select (floor random (count (_box3 select 1)));}; | |
if ((typeof _nBuilding) in (_box4 select 0)) exitwith {_type=(_box4 select 1) select (floor random (count (_box4 select 1)));}; | |
if ((typeof _nBuilding) in (_box4_1 select 0)) exitwith {_type=(_box4_1 select 1) select (floor random (count (_box4_1 select 1)));}; | |
if ((typeof _nBuilding) in (_box5 select 0)) exitwith {_type=(_box5 select 1) select (floor random (count (_box5 select 1)));}; | |
if ((typeof _nBuilding) in (_box6 select 0)) exitwith {_type=(_box6 select 1) select (floor random (count (_box6 select 1)));}; | |
if ((typeof _nBuilding) in (_box7 select 0)) exitwith {_type=(_box7 select 1) select (floor random (count (_box7 select 1)));}; | |
if ((typeof _nBuilding) in (_box8 select 0)) exitwith {_type=(_box8 select 1) select (floor random (count (_box8 select 1)));}; | |
if ((typeof _nBuilding) in (_box9 select 0)) exitwith {_type=(_box9 select 1) select (floor random (count (_box9 select 1)));}; | |
if ((typeof _nBuilding) in (_box14 select 0)) exitwith {_type=(_box14 select 1) select (floor random (count (_box14 select 1)));}; | |
if ((typeof _nBuilding) in (_box16 select 0)) exitwith {_type=(_box16 select 1) select (floor random (count (_box16 select 1)));}; | |
}; | |
_house = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"]; | |
_hcenter = boundingCenter _house; | |
_house setdir (getdir _nBuilding); | |
_px= (_hcenter select 0) - (_center select 0); | |
_py= (_hcenter select 1) - (_center select 1); | |
if ((typeof _house) !="Land_Offices_01_V1_F") then { | |
_house setposatl [((getposatl _house)select 0) - _px,((getposatl _house) select 1) - _py,(getposatl _house) select 2]; | |
}; | |
call { | |
if ((typeof _house) in (_box4_1 select 1) && ((typeof _nBuilding) in (_box4_1 select 0))) exitwith {_house setdir ((getdir _nBuilding)-90);}; | |
if ((typeof _house) in (_box16 select 1) && ((typeof _nBuilding) in (_box16 select 0))) exitwith {_house setdir ((getdir _nBuilding)+90);}; | |
if ((typeof _house) =="Land_dum_rasovna") exitwith {_house setdir ((getdir _nBuilding)-90);}; | |
if ((typeof _house) =="Land_dum_zboreny") exitwith {_house setdir ((getdir _nBuilding)+90);}; | |
if ((typeof _house) =="Land_Hospoda_mesto") exitwith {_house setdir ((getdir _nBuilding)-90);}; | |
if ((typeof _house) =="Land_i_Shop_01_V1_F") exitwith {_house setdir ((getdir _nBuilding)-90);}; | |
}; | |
}; | |
}; | |
if(!isServer || local player)then | |
{ | |
waitUntil{(player==player)}; | |
waitUntil{alive player}; | |
waitUntil{local player}; | |
_FFA_CHOUSEV=[]; | |
_FFA_CHOUSEV=nearestObjects [getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"),["house"],15000]; | |
for "_i" from 0 to (count _FFA_CHOUSEV)-1 do | |
{ | |
_housev=_FFA_CHOUSEV select _i; | |
if ((typeof _housev) in FFA_CLOSEHOUSE) then | |
{ | |
_housev hideObject true; | |
}; | |
}; | |
}; |
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