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import pygame | |
import random | |
pygame.init() | |
SCREEN_WIDTH = 400 | |
SCREEN_HEIGHT = 400 | |
SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT) | |
SCREEN = pygame.display.set_mode(SIZE) | |
pygame.display.set_caption('Colour Birth') | |
class Ball (pygame.sprite.Sprite): | |
def __init__(self, colour, width, height, x=0, y=0): | |
pygame.sprite.Sprite.__init__(self) | |
self.image = pygame.Surface([width, height]) | |
self.image.fill(colour) | |
self.rect = self.image.get_rect() | |
self.rect.x = random.randint(50, 200) | |
self.rect.y = random.randint(50, 200) | |
self.colour = colour | |
self.count = 0 | |
self.screen_border() # DOESNT FUCKING WORK | |
self.collided = False | |
def movement(self): | |
directions = (-1, 1) | |
self.rect.x += random.choice(directions) | |
self.rect.y += random.choice(directions) | |
def collision(self, colour, obj1, obj2=None, obj3=None, obj4=None): | |
self.count = 0 | |
if pygame.sprite.collide_rect(self, obj1) and self.collided is False: | |
c = Ball(colour, 20, 20, 50, 50) | |
self.count += 1 | |
ball_list.add(c) | |
self.collided = True | |
if self.count > 1: | |
ball_list.remove(c) | |
def screen_border(self): | |
"""Making a border for the window, no sprites may pass through""" | |
print "It works!" | |
if self.rect.x >= SCREEN_WIDTH-20: | |
self.rect.x = SCREEN_WIDTH-40 | |
if self.rect.x <= 0: | |
self.rect.x = 20 | |
if self.rect.y >= SCREEN_HEIGHT-20: | |
self.rect.y = SCREEN_HEIGHT-40 | |
if self.rect.y <= 0: | |
self.rect.y = 20 | |
ball_list = pygame.sprite.Group() | |
a = Ball([255, 0, 0], 20, 20) | |
b = Ball([0, 0, 255], 20, 20) | |
e = Ball([0, 255, 255], 20, 20) | |
ball_list.add(a, b, e) | |
clock = pygame.time.Clock() | |
done = False | |
while done is False: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
done = True | |
#Event processing | |
if event.type == pygame.MOUSEBUTTONDOWN: | |
pass | |
#game logic | |
for ball in ball_list: | |
ball.movement() | |
a.collision([255, 0, 255], b) | |
b.collision([0, 255, 0], e) | |
e.collision([255, 255, 0], a) | |
#a.screen_border() | |
#b.screen_border() | |
#e.screen_border() | |
#drawing commands | |
SCREEN.fill([255, 255, 255]) | |
ball_list.draw(SCREEN) | |
pygame.display.flip() | |
clock.tick(30) | |
pygame.quit() |
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