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Created September 19, 2016 15:10
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PvP Changes:

Block weapon_rpg

  • This is a good idea that we've been kicking around for a short while

Enable GravGun holding/punting npc_grenade

  • This is a bit more difficult, as I don't necessarily want people prop killing all the time. This is handled by FPP and to make a unique exception would mean having a modified version of FPP that I'd have to manage.

Disable M9k Bullet penetration

  • Very doable and is probably a good idea. This is worth putting into the suggestions thread all by itself.

Add a Prop Damage addon

  • While the idea of having breakable props makes a lot of sense in some situations, it also means that there's a possibility of trolling and people getting angry in other situations.
  • The only way I would consider this is if props were invulnerable for people in build mode, and to accomplish this, we have to tie it directly into our pvp addon. Again, another custom version of an addon that would need to be maintained.

Add/Enable ACF

  • ACF was on the server for a long while. It was a frequent cause of server slowness/crashing. gm_bigcity is not the place for ACF anyhow, if/when we move to a new map I'll consider it.

QoL changes

Leveling system

  • This is already in the works

Unblock many e2 functions

  • SetPos, SetAng, and Parent will never be enabled for anyone under moderator, maybe exalted.
  • PlayerCore is a broken piece of shit that I should remove, but I like having it for myself. The cvar for admin-only has been set, but is not registering.
  • nexuscore is sufficiently restricted

'Emergent Gameplay'

  • We have a project in the works that will take care of this
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