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August 31, 2017 01:21
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make some squares boi
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/* | |
Draws a set number of overlapping squares in one place. | |
Squares can be randomly distorted as desired. | |
Each square is a random pastel colour (or white) | |
Not suitable for animation. | |
Usage: | |
squares(x, y, count, size, variation); | |
Parameters: | |
x = position of the top left corner of the square along the x-axis | |
y = position of the top left corner of the square along the y-axis | |
count = the number of squares | |
size = the size of the squares in pixels | |
variation = amount of distortion applied to the square in pixels. Set to 0 for no variation | |
Example: | |
squares(10, 10, 10, 50, 5); | |
10 squares at position 10, 10, each 10x10 pixels and slightly distorted | |
NOTE: Variation is always random, the variable just defines the upper limit of the random number. | |
DOUBLE NOTE: Not actually a proper square if you distort it I guess but hey. | |
*/ | |
void squares(float x, float y, float count, float size, float variation) { | |
noFill(); //so you can see the squares, duh | |
for (int i = 0; i < count; i++) { //repeats for as long as defined by "count" | |
stroke(random(150,255), random(150,255), random(150,255)); //sets the stroke to a random pastel colour (or white) | |
//draws the actual square (woah) | |
beginShape(); | |
vertex(x + random(variation),y + random(variation)); //first point | |
vertex(x + size + random(variation), y + random(variation)); //second point | |
vertex(x + size + random(variation), y + size + random(variation)); //third point | |
vertex(x + random(variation), y + size + random(variation)); //fourth point | |
endShape(CLOSE); | |
} | |
} |
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