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@bredfern
Created October 18, 2018 20:14
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HTML5 Audio Visualizer
<div id="fileWrapper" class="file_wrapper">
<div id="info"></div>
<input type="file" id="uploadedFile"></input>
</div>
<div id="visualizer_wrapper">
<canvas id='canvas' width="800" height="350"></canvas>
</div>
window.onload = function() {
new Visualizer().ini();
};
var Visualizer = function() {
this.file = null; //the current file
this.fileName = null; //the current file name
this.audioContext = null;
this.source = null; //the audio source
this.info = document.getElementById('info').innerHTML; //this used to upgrade the UI information
this.infoUpdateId = null; //to sotore the setTimeout ID and clear the interval
this.animationId = null;
this.status = 0; //flag for sound is playing 1 or stopped 0
this.forceStop = false;
this.allCapsReachBottom = false;
};
Visualizer.prototype = {
ini: function() {
this._prepareAPI();
this._addEventListner();
},
_prepareAPI: function() {
//fix browser vendor for AudioContext and requestAnimationFrame
window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.msAudioContext;
window.requestAnimationFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.msRequestAnimationFrame;
window.cancelAnimationFrame = window.cancelAnimationFrame || window.webkitCancelAnimationFrame || window.mozCancelAnimationFrame || window.msCancelAnimationFrame;
try {
this.audioContext = new AudioContext();
} catch (e) {
this._updateInfo('!Your browser does not support AudioContext', false);
console.log(e);
}
},
_addEventListner: function() {
var that = this,
audioInput = document.getElementById('uploadedFile'),
dropContainer = document.getElementsByTagName("canvas")[0];
//listen the file upload
audioInput.onchange = function() {
if (that.audioContext===null) {return;};
//the if statement fixes the file selction cancle, because the onchange will trigger even the file selection been canceled
if (audioInput.files.length !== 0) {
//only process the first file
that.file = audioInput.files[0];
that.fileName = that.file.name;
if (that.status === 1) {
//the sound is still playing but we upload another file, so set the forceStop flag to true
that.forceStop = true;
};
document.getElementById('fileWrapper').style.opacity = 1;
that._updateInfo('Uploading', true);
//once the file is ready,start the visualizer
that._start();
};
};
//listen the drag & drop
dropContainer.addEventListener("dragenter", function() {
document.getElementById('fileWrapper').style.opacity = 1;
that._updateInfo('Drop it on the page', true);
}, false);
dropContainer.addEventListener("dragover", function(e) {
e.stopPropagation();
e.preventDefault();
//set the drop mode
e.dataTransfer.dropEffect = 'copy';
}, false);
dropContainer.addEventListener("dragleave", function() {
document.getElementById('fileWrapper').style.opacity = 0.2;
that._updateInfo(that.info, false);
}, false);
dropContainer.addEventListener("drop", function(e) {
e.stopPropagation();
e.preventDefault();
if (that.audioContext===null) {return;};
document.getElementById('fileWrapper').style.opacity = 1;
that._updateInfo('Uploading', true);
//get the dropped file
that.file = e.dataTransfer.files[0];
if (that.status === 1) {
document.getElementById('fileWrapper').style.opacity = 1;
that.forceStop = true;
};
that.fileName = that.file.name;
//once the file is ready,start the visualizer
that._start();
}, false);
},
_start: function() {
//read and decode the file into audio array buffer
var that = this,
file = this.file,
fr = new FileReader();
fr.onload = function(e) {
var fileResult = e.target.result;
var audioContext = that.audioContext;
if (audioContext === null) {
return;
};
that._updateInfo('Decoding the audio', true);
audioContext.decodeAudioData(fileResult, function(buffer) {
that._updateInfo('Decode succussfully,start the visualizer', true);
that._visualize(audioContext, buffer);
}, function(e) {
that._updateInfo('!Fail to decode the file', false);
console.log(e);
});
};
fr.onerror = function(e) {
that._updateInfo('!Fail to read the file', false);
console.log(e);
};
//assign the file to the reader
this._updateInfo('Starting read the file', true);
fr.readAsArrayBuffer(file);
},
_visualize: function(audioContext, buffer) {
var audioBufferSouceNode = audioContext.createBufferSource(),
analyser = audioContext.createAnalyser(),
that = this;
//connect the source to the analyser
audioBufferSouceNode.connect(analyser);
//connect the analyser to the destination(the speaker), or we won't hear the sound
analyser.connect(audioContext.destination);
//then assign the buffer to the buffer source node
audioBufferSouceNode.buffer = buffer;
//play the source
if (!audioBufferSouceNode.start) {
audioBufferSouceNode.start = audioBufferSouceNode.noteOn //in old browsers use noteOn method
audioBufferSouceNode.stop = audioBufferSouceNode.noteOff //in old browsers use noteOff method
};
//stop the previous sound if any
if (this.animationId !== null) {
cancelAnimationFrame(this.animationId);
}
if (this.source !== null) {
this.source.stop(0);
}
audioBufferSouceNode.start(0);
this.status = 1;
this.source = audioBufferSouceNode;
audioBufferSouceNode.onended = function() {
that._audioEnd(that);
};
this._updateInfo('Playing ' + this.fileName, false);
this.info = 'Playing ' + this.fileName;
document.getElementById('fileWrapper').style.opacity = 0.2;
this._drawSpectrum(analyser);
},
_drawSpectrum: function(analyser) {
var that = this,
canvas = document.getElementById('canvas'),
cwidth = canvas.width,
cheight = canvas.height - 2,
meterWidth = 10, //width of the meters in the spectrum
gap = 2, //gap between meters
capHeight = 2,
capStyle = '#fff',
meterNum = 800 / (10 + 2), //count of the meters
capYPositionArray = []; ////store the vertical position of hte caps for the preivous frame
ctx = canvas.getContext('2d'),
gradient = ctx.createLinearGradient(0, 0, 0, 300);
gradient.addColorStop(1, '#0f0');
gradient.addColorStop(0.5, '#ff0');
gradient.addColorStop(0, '#f00');
var drawMeter = function() {
var array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
if (that.status === 0) {
//fix when some sounds end the value still not back to zero
for (var i = array.length - 1; i >= 0; i--) {
array[i] = 0;
};
allCapsReachBottom = true;
for (var i = capYPositionArray.length - 1; i >= 0; i--) {
allCapsReachBottom = allCapsReachBottom && (capYPositionArray[i] === 0);
};
if (allCapsReachBottom) {
cancelAnimationFrame(that.animationId); //since the sound is stoped and animation finished, stop the requestAnimation to prevent potential memory leak,THIS IS VERY IMPORTANT!
return;
};
};
var step = Math.round(array.length / meterNum); //sample limited data from the total array
ctx.clearRect(0, 0, cwidth, cheight);
for (var i = 0; i < meterNum; i++) {
var value = array[i * step];
if (capYPositionArray.length < Math.round(meterNum)) {
capYPositionArray.push(value);
};
ctx.fillStyle = capStyle;
//draw the cap, with transition effect
if (value < capYPositionArray[i]) {
ctx.fillRect(i * 12, cheight - (--capYPositionArray[i]), meterWidth, capHeight);
} else {
ctx.fillRect(i * 12, cheight - value, meterWidth, capHeight);
capYPositionArray[i] = value;
};
ctx.fillStyle = gradient; //set the filllStyle to gradient for a better look
ctx.fillRect(i * 12 /*meterWidth+gap*/ , cheight - value + capHeight, meterWidth, cheight); //the meter
}
that.animationId = requestAnimationFrame(drawMeter);
}
this.animationId = requestAnimationFrame(drawMeter);
},
_audioEnd: function(instance) {
if (this.forceStop) {
this.forceStop = false;
this.status = 1;
return;
};
this.status = 0;
var text = 'HTML5 Audio API showcase | An Audio Viusalizer';
document.getElementById('fileWrapper').style.opacity = 1;
document.getElementById('info').innerHTML = text;
instance.info = text;
document.getElementById('uploadedFile').value = '';
},
_updateInfo: function(text, processing) {
var infoBar = document.getElementById('info'),
dots = '...',
i = 0,
that = this;
infoBar.innerHTML = text + dots.substring(0, i++);
if (this.infoUpdateId !== null) {
clearTimeout(this.infoUpdateId);
};
if (processing) {
//animate dots at the end of the info text
var animateDot = function() {
if (i > 3) {
i = 0
};
infoBar.innerHTML = text + dots.substring(0, i++);
that.infoUpdateId = setTimeout(animateDot, 250);
}
this.infoUpdateId = setTimeout(animateDot, 250);
};
}
}
html, body {
font-family: helvetica, arial, sans-serif;
background-color: #272822;
color: #fefefe;
}
#fileWrapper {
transition: all 0.5s ease;
}
#fileWrapper:hover {
opacity: 1 !important;
}
#visualizer_wrapper {
text-align: center;
}
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