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@breeko
Created December 11, 2016 15:25
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from keras.models import Sequential
from keras.layers import Dense
from keras.callbacks import EarlyStopping
import pickle
import numpy as np
import json
def get_relative_frame(frame, position, new_position=(0,0)):
""" Rolls a frame such that position is moved to new_position
Input:
frame: 2-dimensional array
position: tuple (row, col)
new_position: tuple (row,col)
Output:
np.array
e.g.
a = np.arange(9).reshape(3,3)
# array([[0,1,2],
[3,4,5],
[6,7,8]])
get_relative_frame(a, (1,1), new_position=(0,0))
# array([[4,5,3],
[7,8,6],
[1,2,0]])
"""
r, c = position
new_r, new_c = new_position
diff_r, diff_c = new_r - r, new_c - c
return np.roll(np.roll(frame, diff_r, axis=0), diff_c, axis=1)
def game_generator(height, width, player_name, game_dir, only_moves=True, first_n_frames=200, positions_per_frame=100, skip_first_n=0):
game_ids = [game for game in os.listdir("{}/".format(game_dir)) if game.endswith(".hlt")]
ct = 0
while True:
for game_id in game_ids:
with open("{}/{}".format(game_dir,game_id), 'r') as f:
game = json.loads(f.read())
f.close()
player = game["player_names"].index(player_name) + 1
productions = game["productions"]
productions = np.array(productions)
productions = productions / 20.
for idx in range(min(len(game["moves"]),first_n_frames)):
frame = np.array(game["frames"][idx])
moves = np.array(game["moves"][idx])
owners = frame[:,:,0]
player_mask = owners == player
enemy_mask = (owners != player) & (owners != 0)
open_mask = owners == 0
strengths = frame[:,:,1]
strengths = np.array(strengths)
strengths = strengths / 255.
player_strength = strengths * player_mask
enemy_strength = strengths * enemy_mask
open_strength = strengths * open_mask
if np.sum(player_mask) == 0:
continue # Player not in this frame
positions = np.where(player_mask == True)
positions = list(zip(*positions))
position_idxes = np.random.choice(range(len(positions)), size=min(len(positions),positions_per_frame), replace=False)
for position_idx in position_idxes:
ct += 1
position = positions[position_idx]
r,c = position
# Ignore if not square not moved
if only_moves and moves[r][c] == 0:
continue
# Skip if part of validation set
if ct <= skip_first_n:
continue
new_y = height//2
new_x = width//2
relative_player_strength = get_relative_frame(player_strength, position, new_position=(new_y, new_x))[:height, :width].ravel()
relative_enemy_strength = get_relative_frame(enemy_strength, position, new_position=(new_y, new_x))[:height, :width].ravel()
relative_open_strength = get_relative_frame(open_strength, position, new_position=(new_y, new_x))[:height, :width].ravel()
relative_productions = get_relative_frame(productions, position, new_position=(new_y, new_x))[:height, :width].ravel()
relative_combined = np.hstack([relative_player_strength, relative_enemy_strength, relative_open_strength, relative_productions])
if relative_combined.size == width * height * 4:
# At least width * height
if only_moves:
one_hot_move = np.zeros(5)
one_hot_move[moves[r][c]] = 1
else:
one_hot_move = np.zeros(2)
if moves[r][c] == 0:
one_hot_move[0] = 1
else:
one_hot_move[1] = 1
yield((relative_combined.reshape(1,-1), one_hot_move.reshape(1,-1)))
height = 9
width = 9
player_name = "djma v3"
game_dir = "games/djma_v3"
len_val_data = 100000
# generator used for validation set
g=game_generator(height,width,player_name=player_name,game_dir=game_dir)
input_dim = height*width*4
validation_data = [next(g) for _ in range(len_val_data)]
X_val, y_val = zip(*validation_data)
y_val = np.array([y.ravel() for y in y_val])
X_val = np.array([X.ravel() for X in X_val])
# generator for game
g=game_generator(height,width,player_name=player_name,game_dir=game_dir,skip_first_n=len_val_data)
move_model = Sequential([Dense(512, activation='relu', input_dim=input_dim),
Dense(512, activation='relu'),
# Dense(128, activation='relu'),
Dense(5, activation='softmax')])
move_model.compile('nadam','categorical_crossentropy', metrics=['accuracy'])
move_model.fit_generator(g, samples_per_epoch=1000, nb_epoch=1000,callbacks=[EarlyStopping(patience=10)], validation_data=[X_val,y_val])
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