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View gist:8050924
void bindTextureFromPixelBufferFastPathES(VideoCacheData* videoInstance)
{
@autoreleasepool
{
UnityAVFoundationPlayer* videoPtr = (UnityAVFoundationPlayer*) videoInstance->videoPtr;
if(videoPtr == 0 || videoPtr == nil)
return;
if(!glIsTexture(videoInstance->textureID))
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