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Expose detectCollisions property in Rigidbody component
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Rigidbody))]
public class RigidBodyInspector : Editor
{
public override void OnInspectorGUI()
{
Rigidbody target = (Rigidbody)this.target;
if (DrawDefaultInspector())
{
}
target.detectCollisions = EditorGUILayout.Toggle("Detect Collisions", target.detectCollisions);
}
}
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