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Created March 3, 2017 12:46
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Expose detectCollisions property in Rigidbody component
using UnityEngine;
using UnityEditor;
public class RigidBodyInspector : Editor
public override void OnInspectorGUI()
Rigidbody target = (Rigidbody);
if (DrawDefaultInspector())
target.detectCollisions = EditorGUILayout.Toggle("Detect Collisions", target.detectCollisions);
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