Expose detectCollisions property in Rigidbody component
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using UnityEngine; | |
using UnityEditor; | |
[CustomEditor(typeof(Rigidbody))] | |
public class RigidBodyInspector : Editor | |
{ | |
public override void OnInspectorGUI() | |
{ | |
Rigidbody target = (Rigidbody)this.target; | |
if (DrawDefaultInspector()) | |
{ | |
} | |
target.detectCollisions = EditorGUILayout.Toggle("Detect Collisions", target.detectCollisions); | |
} | |
} |
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