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A simple stack based evaluator
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//! A simple stack based evaluator. | |
//! You can modify this code to create your own domain specific language. | |
//! | |
//! Terminology: | |
//! - A 'stack' here is represented as a vector. | |
//! - The 'top' of the stack means the end of the vector. | |
//! | |
//! In this example we will create a language that evaluates: | |
//! | |
//! Point3D | |
//! + | |
//! 5.0 | |
//! 4.0 | |
//! 3.0 | |
//! 1.0 | |
//! | |
/// Contains the generic code for stack evaluation. | |
mod eval { | |
/// A function reads from the top of the stack. | |
/// If it succeeds, it returns a value and a number. | |
/// The number tells how many '.pop()' to call before adding | |
/// the computed value to the stack. | |
type Function<T> = fn(&[T]) -> Option<(T, int)>; | |
/// Evaluates a list of functions on top of stack. | |
pub fn eval_stack_top<T>(functions: &[Function<T>], stack: &mut ~[T]) { | |
let mut run = true; | |
// Run in a loop while any function does something. | |
while run { | |
run = false; | |
for f in functions.iter() { | |
match (*f)(*stack) { | |
Some((token, n)) => { | |
// The function succeeded. | |
// Remove the unused values from the stack. | |
for _ in range(0, n) { stack.pop(); } | |
// Put in the new value. | |
stack.push(token); | |
// Tell we did something. | |
run = true; | |
}, | |
None => {}, | |
} | |
} | |
} | |
} | |
} | |
/// A token is any form of value that can be on the stack. | |
/// They can represent computed values, expressions, etc. | |
pub enum Token<'a> { | |
/// Unparsed values and function names are represented as strings. | |
Str(&'a str), | |
/// Returned by the 'add' function. | |
Num(f64), | |
/// Returned by the 'point3d' function. | |
Point3D(f64, f64, f64), | |
} | |
impl<'a> Token<'a> { | |
/// Converts a token to a f64 number. | |
/// This is called by functions that expect 'f64' as argument. | |
/// If the token is a string, it becomes converted. | |
pub fn to_num(&'a self) -> Option<f64> { | |
match *self { | |
Num(val) => Some(val), | |
Str(text) => from_str(text), | |
_ => None | |
} | |
} | |
} | |
/// Adds two numbers. | |
/// | |
/// '+' | |
/// .to_num() | |
/// .to_num() | |
/// | |
pub fn add(t: &[Token]) -> Option<(Token, int)> { | |
let n = t.len(); | |
// Check that the stack is big enough. | |
if n < 3 { return None; } | |
// Pattern match the top of the stack. | |
match (t[n-3], t[n-2], t[n-1]) { | |
(Str(&"+"), a, b) => match (a.to_num(), b.to_num()) { | |
(Some(a), Some(b)) => Some((Num(a + b), 3)), | |
_ => None, | |
}, | |
_ => None | |
} | |
} | |
/// Creates a 'Point3D' token. | |
/// | |
/// 'Point3D' | |
/// .to_num() | |
/// .to_num() | |
/// .to_num() | |
/// | |
pub fn point3d(t: &[Token]) -> Option<(Token, int)> { | |
let n = t.len(); | |
// Check that the stack is big enough. | |
if n < 4 { return None; } | |
// Pattern match the top of the stack. | |
match (t[n-4], t[n-3], t[n-2], t[n-1]) { | |
(Str(&"Point3D"), x, y, z) => | |
match (x.to_num(), y.to_num(), z.to_num()) { | |
(Some(x), Some(y), Some(z)) => | |
Some((Point3D(x, y, z), 4)), | |
_ => None, | |
}, | |
_ => None | |
} | |
} | |
fn main() { | |
// The list of functions. | |
let functions = [add, point3d]; | |
// The program we want to evaluate. | |
let program = ~[ | |
"Point3D", | |
"+", | |
"4.0", | |
"5.0", | |
"3.0", | |
"1.0" | |
]; | |
// Turn the program into a list of tokens. | |
let program: ~[Token] = program.iter().map(|&x| Str(x)).collect(); | |
// Create a stack. | |
let mut stack: ~[Token] = ~[]; | |
// Push instructions one by one on the stack. | |
for token in program.iter() { | |
stack.push(*token); | |
// Evaluate the top of stack. | |
eval::eval_stack_top(functions, &mut stack); | |
// Print out the content on the stack. | |
println!("{:?}", stack); | |
} | |
// Output: | |
// ~[Str("Point3D")] | |
// ~[Str("Point3D"), Str("+")] | |
// ~[Str("Point3D"), Str("+"), Str("4.0")] | |
// ~[Str("Point3D"), Num(9f64)] | |
// ~[Str("Point3D"), Num(9f64), Str("3.0")] | |
// ~[Point3D(9f64, 3f64, 1f64)] | |
} |
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