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carstenhag / ghcopy.txt
Last active August 29, 2015 14:10
gist created by github.com/dscape/ghcopy
Setting up Unreal Engine 4 project files...
/media/INTHDD/Github/UnrealEngine/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj: warning : Project has unknown ToolsVersion '11.0'. Using the default tools version '2.0' instead.
/usr/lib/mono/2.0/Microsoft.Common.targets: warning : TargetFrameworkVersion 'v4.0' not supported by this toolset (ToolsVersion: 2.0).
LinuxPlatform.Automation.cs(246,25): error CS0117: `System.IO.Directory' does not contain a definition for `EnumerateFiles'
LinuxPlatform.Automation.cs(17,91): error CS0117: `System.Environment.SpecialFolder' does not contain a definition for `UserProfile'
@carstenhag
carstenhag / ghcopy.txt
Created December 2, 2014 21:11
gist created by github.com/dscape/ghcopy
Using binned.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.7.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 2 2014 21:59:44
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Debug
LogInit: Branch Name: UE4
LogInit: Command line:
@carstenhag
carstenhag / ghcopy.txt
Created December 3, 2014 13:39
gist created by github.com/dscape/ghcopy
Using binned.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.7.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 2 2014 21:59:44
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Debug
LogInit: Branch Name: UE4
LogInit: Command line:
@carstenhag
carstenhag / ghcopy.txt
Last active August 29, 2015 14:10
gist created by github.com/dscape/ghcopy
Using binned.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.7.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 2 2014 21:59:44
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Debug
LogInit: Branch Name: UE4
LogInit: Command line:
After the 7 minutes of compiling some stuff, nothing has appeared on my Screen.
http://i.imgur.com/9URJEG6.png
--
Using binned.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.7.0-0+UE4
@carstenhag
carstenhag / ghcopy.txt
Last active August 29, 2015 14:10
gist created by github.com/dscape/ghcopy
Using binned.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.7.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 3 2014 15:41:07
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
@carstenhag
carstenhag / ghcopy.txt
Last active August 29, 2015 14:10
gist created by github.com/dscape/ghcopy
This file has been truncated, but you can view the full file.
Engine/Build/BatchFiles/Linux/Build.sh UE4Editor Linux Development
Building UE4Editor...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
Building UnrealHeaderTool...
Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch)
Performing 19 actions (4 in parallel)
[4/19] Compile Module.Core.5_of_5.cpp
[1/19] Compile Module.Core.2_of_5.cpp
[2/19] Compile Module.Core.1_of_5.cpp
[3/19] Compile Module.Core.4_of_5.cpp
@carstenhag
carstenhag / UE4Editor-output.txt
Last active August 29, 2015 14:10
Compilation and UE4Editor Console Logs.
carstenh@arch-moter8 /m/I/G/UE4.6-Promoted (promoted)> Engine/Binaries/Linux/UE4Editor | ghcopy -p true
FMallocCrash overhead is 3780608 bytes
Using binned.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.7.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 5 2014 19:59:00
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Development
@carstenhag
carstenhag / ghcopy.txt
Last active August 29, 2015 14:10
gist created by github.com/dscape/ghcopy
Using binned.
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.7.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 5 2014 19:59:00
LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
@carstenhag
carstenhag / fish_config error
Last active August 29, 2015 14:10
gist created by github.com/dscape/ghcopy
Created new window in existing browser session.
Web config started at 'file:///home/carstenh/.cache/fish/web_config-9UQWDL.html'. Hit enter to stop.
[18022:18022:1205/205657:ERROR:sandbox_linux.cc(305)] InitializeSandbox() called with multiple threads in process gpu-process
Traceback (most recent call last):
File "/usr/lib/python3.4/socketserver.py", line 305, in _handle_request_noblock
self.process_request(request, client_address)
File "/usr/lib/python3.4/socketserver.py", line 331, in process_request
self.finish_request(request, client_address)
File "/usr/lib/python3.4/socketserver.py", line 344, in finish_request