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| Setting up Unreal Engine 4 project files... | |
| /media/INTHDD/Github/UnrealEngine/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj: warning : Project has unknown ToolsVersion '11.0'. Using the default tools version '2.0' instead. | |
| /usr/lib/mono/2.0/Microsoft.Common.targets: warning : TargetFrameworkVersion 'v4.0' not supported by this toolset (ToolsVersion: 2.0). | |
| LinuxPlatform.Automation.cs(246,25): error CS0117: `System.IO.Directory' does not contain a definition for `EnumerateFiles' | |
| LinuxPlatform.Automation.cs(17,91): error CS0117: `System.Environment.SpecialFolder' does not contain a definition for `UserProfile' |
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| Using binned. | |
| Increasing per-process limit of core file size to infinity. | |
| LogInit:Display: Running engine without a game | |
| LogInit: Version: 4.7.0-0+UE4 | |
| LogInit: API Version: 0 | |
| LogInit: Compiled (64-bit): Dec 2 2014 21:59:44 | |
| LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final) | |
| LogInit: Build Configuration: Debug | |
| LogInit: Branch Name: UE4 | |
| LogInit: Command line: |
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| Using binned. | |
| Increasing per-process limit of core file size to infinity. | |
| LogInit:Display: Running engine without a game | |
| LogInit: Version: 4.7.0-0+UE4 | |
| LogInit: API Version: 0 | |
| LogInit: Compiled (64-bit): Dec 2 2014 21:59:44 | |
| LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final) | |
| LogInit: Build Configuration: Debug | |
| LogInit: Branch Name: UE4 | |
| LogInit: Command line: |
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| Using binned. | |
| Increasing per-process limit of core file size to infinity. | |
| LogInit:Display: Running engine without a game | |
| LogInit: Version: 4.7.0-0+UE4 | |
| LogInit: API Version: 0 | |
| LogInit: Compiled (64-bit): Dec 2 2014 21:59:44 | |
| LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final) | |
| LogInit: Build Configuration: Debug | |
| LogInit: Branch Name: UE4 | |
| LogInit: Command line: |
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| After the 7 minutes of compiling some stuff, nothing has appeared on my Screen. | |
| http://i.imgur.com/9URJEG6.png | |
| -- | |
| Using binned. | |
| Increasing per-process limit of core file size to infinity. | |
| LogInit:Display: Running engine without a game | |
| LogInit: Version: 4.7.0-0+UE4 |
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| Using binned. | |
| Increasing per-process limit of core file size to infinity. | |
| LogInit:Display: Running engine without a game | |
| LogInit: Version: 4.7.0-0+UE4 | |
| LogInit: API Version: 0 | |
| LogInit: Compiled (64-bit): Dec 3 2014 15:41:07 | |
| LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final) | |
| LogInit: Build Configuration: Development | |
| LogInit: Branch Name: UE4 | |
| LogInit: Command line: |
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| Engine/Build/BatchFiles/Linux/Build.sh UE4Editor Linux Development | |
| Building UE4Editor... | |
| Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch) | |
| Building UnrealHeaderTool... | |
| Using clang version '3.5.0' (string), 3 (major), 5 (minor), 0 (patch) | |
| Performing 19 actions (4 in parallel) | |
| [4/19] Compile Module.Core.5_of_5.cpp | |
| [1/19] Compile Module.Core.2_of_5.cpp | |
| [2/19] Compile Module.Core.1_of_5.cpp | |
| [3/19] Compile Module.Core.4_of_5.cpp |
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| carstenh@arch-moter8 /m/I/G/UE4.6-Promoted (promoted)> Engine/Binaries/Linux/UE4Editor | ghcopy -p true | |
| FMallocCrash overhead is 3780608 bytes | |
| Using binned. | |
| Increasing per-process limit of core file size to infinity. | |
| LogInit:Display: Running engine without a game | |
| LogInit: Version: 4.7.0-0+UE4 | |
| LogInit: API Version: 0 | |
| LogInit: Compiled (64-bit): Dec 5 2014 19:59:00 | |
| LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final) | |
| LogInit: Build Configuration: Development |
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| Using binned. | |
| Increasing per-process limit of core file size to infinity. | |
| LogInit:Display: Running engine without a game | |
| LogInit: Version: 4.7.0-0+UE4 | |
| LogInit: API Version: 0 | |
| LogInit: Compiled (64-bit): Dec 5 2014 19:59:00 | |
| LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final) | |
| LogInit: Build Configuration: Development | |
| LogInit: Branch Name: UE4 | |
| LogInit: Command line: |
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| Created new window in existing browser session. | |
| Web config started at 'file:///home/carstenh/.cache/fish/web_config-9UQWDL.html'. Hit enter to stop. | |
| [18022:18022:1205/205657:ERROR:sandbox_linux.cc(305)] InitializeSandbox() called with multiple threads in process gpu-process | |
| Traceback (most recent call last): | |
| File "/usr/lib/python3.4/socketserver.py", line 305, in _handle_request_noblock | |
| self.process_request(request, client_address) | |
| File "/usr/lib/python3.4/socketserver.py", line 331, in process_request | |
| self.finish_request(request, client_address) | |
| File "/usr/lib/python3.4/socketserver.py", line 344, in finish_request |
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