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using System;
using UnityEngine;
namespace UnityRest
{
public static class JsonHelper
{
public static T[] FromJson<T>(string jsonArray)
{
jsonArray = WrapArray (jsonArray);
@jringrose
jringrose / FindProjectReferences.cs
Last active June 17, 2022 21:34
Unity editor extension that uses spotlight on OSX for lightning fast project reference searches. Asset serialization mode should be set to "Force Text" in the editor settings.
/*
MIT License
Copyright (c) 2016 Jesse Ringrose
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@NathanSweet
NathanSweet / Photoshop-LayersToPNG.jsx
Last active November 7, 2023 04:09
Adobe Photoshop script to export to Esoteric Software's Spine: http://esotericsoftware.com/
Please note this script has moved: https://github.com/EsotericSoftware/spine-scripts
@benblo
benblo / EditorCoroutine.cs
Created April 15, 2014 13:26
EditorCoroutine: coroutines for Unity editor operations. Usage: EditorCoroutine.start(myIEnumerator)
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Swing.Editor
{
public class EditorCoroutine
# extract Unity3D engine *.assets files
# (c) 2012-10-15 by AlphaTwentyThree of XeNTaX
get EXT extension
if EXT == "resS" # no TOC -> scan
cleanexit
endif
endian big
get FSIZE asize
@kerimdzhanov
kerimdzhanov / random.js
Last active November 12, 2023 15:11
JavaScript: get a random number from a specific range
/**
* Get a random floating point number between `min` and `max`.
*
* @param {number} min - min number
* @param {number} max - max number
* @return {number} a random floating point number
*/
function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
@willurd
willurd / web-servers.md
Last active April 15, 2024 09:55
Big list of http static server one-liners

Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.

Discussion on reddit.

Python 2.x

$ python -m SimpleHTTPServer 8000
@andrekandore
andrekandore / gist:3140554
Created July 19, 2012 03:27 — forked from RiANOl/gist:1077760
AES128, AES256 encrypt/decrypt in Ruby
require "openssl"
require "digest"
def aes128_encrypt(key, data)
key = Digest::MD5.digest(key) if(key.kind_of?(String) && 16 != key.bytesize)
aes = OpenSSL::Cipher.new('AES-128-CBC')
aes.encrypt
aes.key = key
aes.update(data) + aes.final
end
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining