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PRESS RELEASE 2017-09-13: | |
Minetest 0.5 has begun development! | |
=================================== | |
The open source modding and community focused multiplayer block sandbox | |
engine Minetest (https://minetest.net) has merged the first big changes in | |
its 0.5-dev branch on GitHub (https://github.com/minetest/minetest). | |
Breaking changes include a move from the C++03 language standard to full | |
C++11, continued testing and expansion of client-side modding APIs and clean | |
up of accumulated compatibility code for faster future development. | |
Minetest 0.0.1 was originally released in October 2010, making this the 7th | |
year of development. Minetest takes cross-platform compatibility seriously | |
and hadn't yet moved to C++11 due to missing official support from Debian | |
GNU/Linux. Following release of Debian 8, Minetest moves to C++11, with all | |
features of the language standard taken into use. | |
The tagline of Minetest at this point is "Wait, is it an engine or a game?", | |
and we have no answer. Reaching the founder Perttu Ahola for an answer | |
results in weird horn and fart noises. | |
Minetest consists of a native core written in C++, on top of which content | |
is written in Lua and published as independent releases. Minetest can be | |
played and developed for fun, and welcomes contributors to all of its | |
components. | |
The Minetest community can be found on the official Minetest discussion | |
board at forum.minetest.net (https://forum.minetest.net/), and a changelog | |
of the continuing 0.5 changes can be found on the Minetest developer wiki | |
(http://dev.minetest.net/Changelog#0.4.16_.E2.86.92_0.5.x_.2830_Aug.29). |
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