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Last active September 13, 2017 17:24
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PRESS RELEASE 2017-09-13:
Minetest 0.5 has begun development!
===================================
The open source modding and community focused multiplayer block sandbox
engine Minetest (https://minetest.net) has merged the first big changes in
its 0.5-dev branch on GitHub (https://github.com/minetest/minetest).
Breaking changes include a move from the C++03 language standard to full
C++11, continued testing and expansion of client-side modding APIs and clean
up of accumulated compatibility code for faster future development.
Minetest 0.0.1 was originally released in October 2010, making this the 7th
year of development. Minetest takes cross-platform compatibility seriously
and hadn't yet moved to C++11 due to missing official support from Debian
GNU/Linux. Following release of Debian 8, Minetest moves to C++11, with all
features of the language standard taken into use.
The tagline of Minetest at this point is "Wait, is it an engine or a game?",
and we have no answer. Reaching the founder Perttu Ahola for an answer
results in weird horn and fart noises.
Minetest consists of a native core written in C++, on top of which content
is written in Lua and published as independent releases. Minetest can be
played and developed for fun, and welcomes contributors to all of its
components.
The Minetest community can be found on the official Minetest discussion
board at forum.minetest.net (https://forum.minetest.net/), and a changelog
of the continuing 0.5 changes can be found on the Minetest developer wiki
(http://dev.minetest.net/Changelog#0.4.16_.E2.86.92_0.5.x_.2830_Aug.29).
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