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OpenGL: OpenGL driver and features
GLU extensions :
GLU version : 1.3 MacOSX
display_mode : ['SINGLE']
extensions : ['GL_ARB_color_buffer_float', 'GL_ARB_depth_buffer_float', 'GL_ARB_depth_clamp', 'GL_ARB_depth_texture', 'GL_ARB_draw_buffers', 'GL_ARB_draw_elements_base_vertex', 'GL_ARB_draw_instanced', 'GL_ARB_fragment_program', 'GL_ARB_fragment_program_shadow', 'GL_ARB_fragment_shader', 'GL_ARB_framebuffer_object', 'GL_ARB_framebuffer_sRGB', 'GL_ARB_half_float_pixel', 'GL_ARB_half_float_vertex', 'GL_ARB_instanced_arrays', 'GL_ARB_multisample', 'GL_ARB_multitexture', 'GL_ARB_occlusion_query', 'GL_ARB_pixel_buffer_object', 'GL_ARB_point_parameters', 'GL_ARB_point_sprite', 'GL_ARB_provoking_vertex', 'GL_ARB_seamless_cube_map', 'GL_ARB_shader_objects', 'GL_ARB_shader_texture_lod', 'GL_ARB_shading_language_100', 'GL_ARB_shadow', 'GL_ARB_sync', 'GL_ARB_texture_border_clamp', 'GL_ARB_texture_compression', 'GL_ARB_texture_compression_rgtc', 'GL_ARB_texture_cube_map', 'GL_ARB_texture_env_add', 'GL_ARB_texture_env_combine', 'GL_ARB_texture_env_crossbar', 'GL_ARB_texture_env_dot3', 'GL_ARB_texture_float', 'GL_ARB_texture_mirrored_repeat', 'GL_ARB_texture_non_power_of_two', 'GL_ARB_texture_rectangle', 'GL_ARB_texture_rg', 'GL_ARB_transpose_matrix', 'GL_ARB_vertex_array_bgra', 'GL_ARB_vertex_blend', 'GL_ARB_vertex_buffer_object', 'GL_ARB_vertex_program', 'GL_ARB_vertex_shader', 'GL_ARB_window_pos', 'GL_EXT_abgr', 'GL_EXT_bgra', 'GL_EXT_blend_color', 'GL_EXT_blend_equation_separate', 'GL_EXT_blend_func_separate', 'GL_EXT_blend_minmax', 'GL_EXT_blend_subtract', 'GL_EXT_clip_volume_hint', 'GL_EXT_debug_label', 'GL_EXT_debug_marker', 'GL_EXT_draw_buffers2', 'GL_EXT_draw_range_elements', 'GL_EXT_fog_coord', 'GL_EXT_framebuffer_blit', 'GL_EXT_framebuffer_multisample', 'GL_EXT_framebuffer_object', 'GL_EXT_framebuffer_sRGB', 'GL_EXT_geometry_shader4', 'GL_EXT_gpu_program_parameters', 'GL_EXT_gpu_shader4', 'GL_EXT_multi_draw_arrays', 'GL_EXT_packed_depth_stencil', 'GL_EXT_packed_float', 'GL_EXT_provoking_vertex', 'GL_EXT_rescale_normal', 'GL_EXT_secondary_color', 'GL_EXT_separate_specular_color', 'GL_EXT_shadow_funcs', 'GL_EXT_stencil_two_side', 'GL_EXT_stencil_wrap', 'GL_EXT_texture_array', 'GL_EXT_texture_compression_dxt1', 'GL_EXT_texture_compression_s3tc', 'GL_EXT_texture_env_add', 'GL_EXT_texture_filter_anisotropic', 'GL_EXT_texture_integer', 'GL_EXT_texture_lod_bias', 'GL_EXT_texture_rectangle', 'GL_EXT_texture_shared_exponent', 'GL_EXT_texture_sRGB', 'GL_EXT_texture_sRGB_decode', 'GL_EXT_timer_query', 'GL_EXT_transform_feedback', 'GL_EXT_vertex_array_bgra', 'GL_APPLE_aux_depth_stencil', 'GL_APPLE_client_storage', 'GL_APPLE_element_array', 'GL_APPLE_fence', 'GL_APPLE_float_pixels', 'GL_APPLE_flush_buffer_range', 'GL_APPLE_flush_render', 'GL_APPLE_object_purgeable', 'GL_APPLE_packed_pixels', 'GL_APPLE_pixel_buffer', 'GL_APPLE_rgb_422', 'GL_APPLE_row_bytes', 'GL_APPLE_specular_vector', 'GL_APPLE_texture_range', 'GL_APPLE_transform_hint', 'GL_APPLE_vertex_array_object', 'GL_APPLE_vertex_array_range', 'GL_APPLE_vertex_point_size', 'GL_APPLE_vertex_program_evaluators', 'GL_APPLE_ycbcr_422', 'GL_ATI_separate_stencil', 'GL_ATI_texture_env_combine3', 'GL_ATI_texture_float', 'GL_ATI_texture_mirror_once', 'GL_IBM_rasterpos_clip', 'GL_NV_blend_square', 'GL_NV_conditional_render', 'GL_NV_depth_clamp', 'GL_NV_fog_distance', 'GL_NV_light_max_exponent', 'GL_NV_texgen_reflection', 'GL_NV_texture_barrier', 'GL_SGIS_generate_mipmap', 'GL_SGIS_texture_edge_clamp', 'GL_SGIS_texture_lod', '']
gdkgl_version : (1, 0)
gdkglext_version : (1, 2, 0)
glconfig : <gtk.gdkgl.Config object at 0x7c7a878 (GdkGLConfigImplQuartz at 0x18f6ad0)>
has_alpha : True
opengl : (2, 1)
pygdkglext_version : (1, 0, 0)
pyopengl : 3.1.0
renderer : Intel HD Graphics 3000 OpenGL Engine
rgba : True
shading language version : 1.20
vendor : Intel Inc.
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