Skip to content

Instantly share code, notes, and snippets.

Christian Fleschhut cfleschhut

Block or report user

Report or block cfleschhut

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse
View GitHub Profile
@carolstran
carolstran / the-most-important-ui.md
Last active Jul 9, 2019
Resources from my talk about self-care in tech 🌱
View the-most-important-ui.md
@codepo8
codepo8 / ai-for-humans.md
Last active Oct 1, 2019
Link collection for the "AI for humans" talk
View ai-for-humans.md

Slides

Intro and history of ML on the web

  • Autodraw by Google is a tool that allows you to doodle what you want to paint and turns it into a proper icon by detecting the outline and making an ML based assumption what it could be.
  • Quickdraw by Google is a game they created a few years before Autodraw to train the model.
  • ReCaptcha is a CAPTCHA engine that feeds the data back into Google's ML systems. For example, currently being asked to detect street signs or cars is a good indicator that this data will go into the self-driving cars project.
@staltz
staltz / introrx.md
Last active Oct 17, 2019
The introduction to Reactive Programming you've been missing
View introrx.md
@140bytes
140bytes / LICENSE.txt
Created May 9, 2011
140byt.es -- Click ↑↑ fork ↑↑ to play!
View LICENSE.txt
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@bebraw
bebraw / gameengines.md
Created Jan 6, 2011
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.
View gameengines.md

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@Kilian
Kilian / annoying.js
Created Jan 6, 2011
How to be an asshole
View annoying.js
/**
* Annoying.js - How to be an asshole to your users
*
* DO NOT EVER, EVER USE THIS.
*
* Copyright (c) 2011 Kilian Valkhof (kilianvalkhof.com)
* Visit https://gist.github.com/767982 for more information and changelogs.
* Visit http://kilianvalkhof.com/2011/javascript/annoying-js-how-to-be-an-asshole/ for the introduction and weblog
* Check out https://gist.github.com/942745 if you want to annoy developer instead of visitors
*
View sass_and_less_compared.markdown

Sass/Less Comparison

In this document I am using Sass's SCSS syntax. You can choose to use the indented syntax in sass, if you prefer it, it has no functional differences from the SCSS syntax.

For Less, I'm using the JavaScript version because this is what they suggest on the website. The ruby version may be different.

Variables

You can’t perform that action at this time.