- Clear feature ownership
- Module usage predictibility (refactoring, maintainence, you know what's shared, what's not, prevents accidental regressions, avoids huge directories of not-actually-reusable modules, etc)
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let numberArray = [1, 2, 3, 4, 5] | |
let stringArray = ['1', '2', '3', '4', '5'] | |
stringArray = numberArray.map(String); | |
numberArray = stringArray.map(Number); | |
console.log('numberArray', numberArray) | |
console.log('stringArray', stringArray) |
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let dirty = [ 1, null, false, 2, 3, null, 5, 0, 10, ''] | |
const clean = dirty.filter(Boolean); | |
console.log(clean) |
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let varA = 'A' | |
let varB = 'B' | |
function change() { [varA, varB] = [varB, varA] } | |
change() | |
console.log('varA', varA) | |
console.log('varB', varB) |
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let objectOne = { | |
id: 1, | |
name: 'one' | |
} | |
let objectTwo = { | |
descr: 'object number two' | |
} | |
const mergedObject = { ...objectOne, ...objectTwo }; |
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let myProperty = { | |
id: 1, | |
name: 'one' | |
} | |
const myObject = { ...myProperty && { propName: myProperty } }; | |
console.log('myObject', myObject) |
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let myArray = [1, 1, 1, 2, 3, 2, 4, 5, 4] | |
const deDupe = [...new Set(myArray)]; | |
console.log('original', myArray) | |
console.log('de-dupped', deDupe) |
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<template> | |
<div id="app"> | |
<p> | |
Pending: {{ $store.state.getInfoPending }} | |
</p> | |
<p> | |
{{ $store.state.getInfoData }} | |
</p> | |
</div> | |
</template> |
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var roleBuilder = { | |
/** @param {Creep} creep **/ | |
run: function(creep) { | |
if(creep.memory.building && creep.carry.energy == 0) { | |
creep.memory.building = false; | |
creep.say('🔄 harvest'); | |
} | |
if(!creep.memory.building && creep.carry.energy == creep.carryCapacity) { |
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var roleUpgrader = { | |
/** @param {Creep} creep **/ | |
run: function(creep) { | |
if(creep.carry.energy == 0) { | |
var sources = creep.room.find(FIND_SOURCES); | |
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) { | |
creep.moveTo(sources[0]); | |
} | |
} |
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