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// Below is a drone object with six methods. | |
// Each method takes a callback and after some amount of time will execute that callback | |
// For ease of testing, it will also console.log a value. | |
// At the bottom of the page the expected output is logged. | |
// We invoke the chained call of the drone object. | |
// However the drone object does not yet have a chained api. | |
// Add a chained api to the drone object by only modifying the code in the middle of the page. | |
// A good answer should include the following criteria. | |
// 1. Code was only added between the below comments. | |
// 2. Each method in the chain executes only after the previous method has resolved | |
// 3. Your solution should be flexible to rearranging the methods or changing the timeouts. | |
// 4. Your solution should not change the behavior/side affects of the original methods. | |
// You should assume that you don't know how the methods on the Drone object are implemented. | |
// Only that they may or may not be asynchronous and and that they take a callback | |
// that will be called when the action is completed. | |
function Drone(){}; | |
Drone.prototype.takeoff = function takeoff(callback) { | |
setTimeout(function() { | |
callback() | |
console.log('Took off'); | |
}, 600); | |
}; | |
Drone.prototype.turnOnCamera = function turnOnCamera(callback) { | |
setTimeout(function() { | |
callback() | |
console.log('Camera turned on'); | |
}, 1000); | |
}; | |
Drone.prototype.pointDownGimbal = function pointDownGimbal(callback) { | |
setTimeout(function() { | |
callback() | |
console.log('Gimbal pointing down'); | |
}, 750); | |
}; | |
Drone.prototype.flyToMission = function FlyToMission(callback) { | |
setTimeout(function() { | |
callback() | |
console.log('Flown to mission'); | |
}, 2000); | |
}; | |
Drone.prototype.takePhoto = function takePhoto(callback) { | |
setTimeout(function() { | |
callback() | |
console.log('Photo taken'); | |
}, 500); | |
}; | |
Drone.prototype.land = function land(callback) { | |
setTimeout(function() { | |
callback() | |
console.log('Landed'); | |
}, 3000); | |
}; | |
// DON'T MODIFY ANYTHING ABOVE HERE | |
// START ADD YOUR CODE HERE | |
var promise; | |
var d = new Drone() | |
var drone = function(){ | |
this.takeoff = function(){ | |
d.takeoff(function(){}) ; | |
return this ; | |
} | |
this.turnOnCamera = function(){ | |
d.turnOnCamera(function(){ }) | |
return this; | |
} | |
this.pointDownGimbal = function(){ | |
d.pointDownGimbal(function(){ | |
}) | |
return this; | |
} | |
this.flyToMission = function(){ | |
d.flyToMission(function(){ | |
}) | |
return this; | |
} | |
this.takePhoto = function(){ | |
promise = new Promise(function(resolve, reject){ | |
resolve({data: d.takePhoto(function(){ }) }); | |
}); | |
return this; | |
} | |
this.land = function(){ | |
d.land(function(){ | |
}) | |
return this; | |
} | |
} | |
var drone = new drone() | |
// END ADD YOUR CODE HERE | |
//DONT MODIFY ANYTHING BELOW HERE | |
console.log("Expected Output:") | |
console.log("Took off"); | |
console.log("Camera turned on"); | |
console.log("Gimbal pointing down"); | |
console.log("Flown to mission"); | |
console.log("Photo taken"); | |
console.log("Landed"); | |
console.log("\n\nActual Output:") | |
drone.takeoff().turnOnCamera().pointDownGimbal().flyToMission().takePhoto().land(); |
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