ESPN's hidden API endpoints
Latest News: http://site.api.espn.com/apis/site/v2/sports/football/college-football/news
Latest Scores: http://site.api.espn.com/apis/site/v2/sports/football/college-football/scoreboard
Latest News: http://site.api.espn.com/apis/site/v2/sports/football/college-football/news
Latest Scores: http://site.api.espn.com/apis/site/v2/sports/football/college-football/scoreboard
| ;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
| ;by doppelganger (doppelheathen@gmail.com) | |
| ;This file is provided for your own use as-is. It will require the character rom data | |
| ;and an iNES file header to get it to work. | |
| ;There are so many people I have to thank for this, that taking all the credit for | |
| ;myself would be an unforgivable act of arrogance. Without their help this would | |
| ;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
| ;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
Author: Chris Lattner
| git init # 初始化本地git仓库(创建新仓库) | |
| git config --global user.name "xxx" # 配置用户名 | |
| git config --global user.email "xxx@xxx.com" # 配置邮件 | |
| git config --global color.ui true # git status等命令自动着色 | |
| git config --global color.status auto | |
| git config --global color.diff auto | |
| git config --global color.branch auto | |
| git config --global color.interactive auto | |
| git config --global --unset http.proxy # remove proxy configuration on git | |
| git clone git+ssh://git@192.168.53.168/VT.git # clone远程仓库 |
Obtained binaries from Discord server. The download link: https://drive.google.com/file/d/1xPP9R2VKmJ9jwNY_1xf1sVVHlxZIsLcg
Basic information about binaries. There are two main versions of the program in question:
aimful-kucoin.exe and aimful-binance.exe. They are both Windows executables. From the FAQ section of the discord server, the following information is available:
In what language was this bot written?
- Python.
| # Detect operating system in Makefile. | |
| # Author: He Tao | |
| # Date: 2015-05-30 | |
| OSFLAG := | |
| ifeq ($(OS),Windows_NT) | |
| OSFLAG += -D WIN32 | |
| ifeq ($(PROCESSOR_ARCHITECTURE),AMD64) | |
| OSFLAG += -D AMD64 | |
| endif |
| # xcode-build-bump.sh | |
| # @desc Auto-increment the build number every time the project is run. | |
| # @usage | |
| # 1. Select: your Target in Xcode | |
| # 2. Select: Build Phases Tab | |
| # 3. Select: Add Build Phase -> Add Run Script | |
| # 4. Paste code below in to new "Run Script" section | |
| # 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
| # 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
| /* Exercise: Loops and Functions #43 */ | |
| package main | |
| import ( | |
| "fmt" | |
| "math" | |
| ) | |
| func Sqrt(x float64) float64 { | |
| z := float64(2.) |